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  1. bpm91

    Debug Client 8.6

    unfortunately I can't help you, because the tibia client is different from the otserver client, any modification to it would be a lot of work, I think that even for a programmer to change the tibia client it would be difficult, what I recommend is that you just use otc because it editable. I'm...
  2. bpm91

    Debug Client 8.6

    yes
  3. bpm91

    Debug Client 8.6

    If the debug causes it in Tibia and not in the OTC, it means that the Tibia client may be missing some sprite or function that your OTC has.
  4. bpm91

    OTClient stack limited on battle

    I put 10 players in the same stak, and I have a bug, I would like to know if anyone has had it and fixed it. does not appear more than 6 or 7 in the battle list. Some of the players animation does not appear when I use ctrl + right or left. then the player appears to be stuck. Has anyone had...
  5. bpm91

    TFS 1.X+ addTravelKeyword with storage

    ty matheus i will try to use <3
  6. bpm91

    TFS 1.X+ addTravelKeyword with storage

    ty bro, the script is very extensive, I couldn't make it work, I was analyzing the previous script, and now I understand what klank meant, the function (player) probably doesn't exist for me. but how to create this function? function(player) if...
  7. bpm91

    TFS 1.X+ addTravelKeyword with storage

    Anyway, I don't receive the storage, I don't know how to fix this
  8. bpm91

    TFS 1.X+ addTravelKeyword with storage

    It didn't work, because there are 2 carlins.
  9. bpm91

    TFS 1.X+ addTravelKeyword with storage

    contiue without focus 1701710691 i change to function creatureSayCallback(cid, type, msg) focus but no work the script on (carlin) 1701711470 now give me storage, but how teleport? function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end...
  10. bpm91

    TFS 1.X+ addTravelKeyword with storage

    I removed the postman discount option, and I also removed the option customModules. 1701710156 no show error, and npc no answer
  11. bpm91

    TFS 1.X+ addTravelKeyword with storage

    I changed all the function (travel) in modules, in npcsystem, and work now... ty for all. i will see if show new bugs :\ 1701707086 It stopped working again..aaaaa how angry lol} i will try ur script 1701709202 bugs continue, i need found where i can change to accept this line...
  12. bpm91

    TFS 1.X+ addTravelKeyword with storage

    It is difficult to implement this storage system in the passage.... I believe that some keyword function or npc function to accept i try with 'aaa' but npc no work function creatureSayCallback(cid, type, msg) local player = Player(cid) if msgcontains(msg, "aaa") and...
  13. bpm91

    TFS 1.X+ addTravelKeyword with storage

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end function onCreatureDisappear(cid)...
  14. bpm91

    TFS 1.X+ addTravelKeyword with storage

    how to fix? addTravelKeyword('carlin', 110, Position(32387, 31820, 6), player.uid) Lua Script Error: [Npc interface] data/npc/scripts/Captain Bluebear.lua data/npc/scripts/Captain Bluebear.lua:24: attempt to index global 'player' (a nil value) stack traceback: [C]: in function...
  15. bpm91

    TFS 1.X+ addTravelKeyword with storage

    Hi guys, I'm trying to add storage to the travel function to implement the postman quest, however my character does not receive storage when traveling. As my tfs 1.5 doesn't exist, I added the functions to lib\core\string the error no longer appears in titlecase, but the character does not...
  16. bpm91

    TFS 1.X+ make a greetcallback call tfs 1.5 7.72

    just respond with hi, it's difficult for this guy to respond with the magic word
  17. bpm91

    TFS 1.X+ make a greetcallback call tfs 1.5 7.72

    I have a small problem, I can't make the greetcallback call work using the magic word djani'hah, I've tried several ways, I even tried to do it with but it doesn't work npcHandler:setMessage(MESSAGE_FAREWELL, 'Farewell human!') npcHandler:setMessage(MESSAGE_WALKAWAY, 'Farewell human!')...
  18. bpm91

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    Could anyone tell me what this type of script would look like? I use tfs 1.5 local spell = Spell(SPELL_INSTANT) spell:needLearn(true) spell:mana(220) spell:magicLevel(25) spell:soul(0) spell:isAggressive(false) spell:name("Sudden Death Rune") spell:vocation("Sorcerer", "Master Sorcerer")...
  19. bpm91

    Lua runes on invisible monsters

    here we can see that players hit invisible warlock with target runes like sd. how to make this work? local spell = Spell(SPELL_INSTANT) spell:needLearn(true) spell:mana(220) spell:magicLevel(25) spell:soul(0) spell:isAggressive(false) spell:name("Sudden Death Rune")...
  20. bpm91

    Lua runes on invisible monsters

    how to make invisible monsters appear, if I use a rune while it is invisible and it appears for example an invisible monster receives damage or appears for target shooting runes, for example an SD where the target is only in a single area TFS. 1.5 772
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