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  1. AdiMit

    Compiling OTClient's latest source with Microsoft Visual Studio 2013.

    Hello, EDIT: the issue has been solved ! :) Best regards!
  2. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    if((math.abs(playerPos.x - myPos.x) >= 2) and (math.abs(playerPos.y - myPos.y) >= 2)) then doTargetCombatHealth(getNpcCid(), target, COMBAT_LIFEDRAIN, -110, -220, CONST_ME_BLOCKHIT) doSendDistanceShoot(getNpcPos(), playerPos, CONST_ANI_WHIRLWINDSWORD) lastAttack =...
  3. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Now, when the path is blocked by another player and the NPC is supposed to attack the PKer, I get this: [03/08/2017 14:51:34] [Error - Npc interface] [03/08/2017 14:51:34] data/npc/scripts/guard.lua:onThink [03/08/2017 14:51:34] Description: [03/08/2017 14:51:34] attempt to index a number value...
  4. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Now I get this error: [03/08/2017 14:40:24] [Error - LuaScriptInterface::loadFile] data/npc/scripts/guard.lua:108: unexpected symbol near ',' [03/08/2017 14:40:24] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/guard.lua [03/08/2017 14:40:24]...
  5. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Hello :) I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8; I was trying to redo the guard NPC(s) so that they would attack the PKers with melee attacks at the range of <=1; and with...
  6. AdiMit

    OTClient compilation - .dll error

    Hello :) Recently, I have successfully built the otclient.exe (x64) [Windows 10/using Visual Studio 2017] - everything according to the official tutorial on github; however, when it try to run it, I get an error saying that zlib.dll cannot be found on my computer. Any suggestions? Once again...
  7. AdiMit

    Windows [OTClient] Animation speed for older versions (8.60)

    Hello :) Would it be possible to set the animation speed of animated objects/items (wall torches, sea shores, magic fields, etc.) to the current 100ms instead of the old 500ms? I do realize that there is such an option in the ObjectBuilder yet it doesn't seem to change anything... + the...
  8. AdiMit

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    It does, in fact, sound all correct to me! :D Even if it happens to be a little bit different from the original, it doesn't really matter, because the data above provided by you looks perfect to me :)
  9. AdiMit

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Hello dear Xikini, how are you doing? :) <!-- I do realize that the following might be a rather massive request as it'd involve scripting the mod, npc+its script etc., hopefully I'm not asking for too much. I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer...
  10. AdiMit

    Lua Blueberry bush system remake problem

    Thank you kindly! I wonder how could I have missed that (checking items.xml) ...well, it seems that the most obvious things are the easiest ones to overlook :P
  11. AdiMit

    Lua Blueberry bush system remake problem

    Hello dear OtLanders, ;) I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8; I've been recently wanting to remake various fruit bushes/trees so that they would work the same way...
  12. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Thank you kindly @RokojoM for your detailed explanation :)
  13. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Sorry for not being clear enough. What I want to do is create that "semi-elevated" level like on the first picture with only the first part of the stairs/ramp; however, when I place the border to cover it accordingly to the pictures it goes below the cave wall thingy etc. (the main problem is...
  14. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Hello guys :) I've recently stumbled upon a couple of pics in the Showoff section with some beautiful optical illusions and I really really wanted to created something inspired by those pictures... My question to you is: how on earth do you achieve that effect?! I've been trying to do that...
  15. AdiMit

    [Looking for] Hedge plant/flower ID

    Thank you kindly :)
  16. AdiMit

    [Looking for] Hedge plant/flower ID

    Hello, I'm not sure whether this kind of an issue belongs to the Support subforum, but I thought it would fit here the best since I'm technically asking for help... Okay, without further ado, could you please tell me what's the ID of the plant/flower presented in the following picture? (I...
  17. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Hey, thanks for your reply! :) Could you please specify what part of the script (or perhaps the whole) needs to be put into talkactions? :) Best regards!
  18. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Bump!
  19. AdiMit

    Lua [Error] Mutation/Polymorph spell

    REFRESH
  20. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Bump! The issue with the animals not being selected at random every time the spell is used is still unsolved Best regards! :)
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