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  1. Thorn

    Thorn's gallery

    Elder Bonelord and Magma Golem :D
  2. Thorn

    Phoenix Legacy 10.98 Custom future game

    Hello guys, it is with great sadness that i have to inform you that the project Phoenix Legacy has come to an end. With monetary issues and lack of time and programmer this project has become impossible to continue. It's been a great journey and many have good memories of playing this game. The...
  3. Thorn

    TFS 1.X+ Free bless problem new players

    Thanks man! it worked great!! To be honest i didnt know the code wasn't tfs 1.x, and i tested it and worked good, till i find out about new players :c
  4. Thorn

    TFS 1.X+ Free bless problem new players

    Hello guys, i found a script here to allow people below X lvl to have free bless, however its generating an error for new players, first time logging in players the error is this Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/others/freebless.lua:onLogin...
  5. Thorn

    TFS 1.X+ Monster task by Limos customization

    Okey i did what u said, but im having this problem 19:08 Task message: 1 of 20 Deepling Workers killed. 19:08 Task message: 2 of 20 Deepling Tyrants killed. So it's counting them all as one ['deepling worker'] = {amount = 20, startstorage = 25243, storage = 25244, startvalue = 1}...
  6. Thorn

    TFS 1.X+ Monster task by Limos customization

    hey!! the lower case worked!! thank you so much! But i dont understand very well what u are saying about the same storage...because if i do that, any of the keywords would trigger the quest to start? and what about rewards? there are many rewards, and i just need 1 for all
  7. Thorn

    TFS 1.X+ Monster task by Limos customization

    Hello guys!! i was making a task npc with the limos system, and add it the slow speaking way to the npc, looks really cool, but i have a problem, i don't know why the system isn't counting my kills, and i already registered it in login.lua and creaturescripts.xml :S I was wondering if someone...
  8. Thorn

    TFS 1.X+ Problem with promotion npc

    Thank you man! It worked perfectly :D
  9. Thorn

    TFS 1.X+ Problem with promotion npc

    Hello guys! I have a script for a npc that allows people to be promoted again.I have knights, elite knights and senior knights...and well ofc all the other vocations respective's promotions So this npc is supose to promote you if youhave the first promotion(elite, elder, etc) but right now, when...
  10. Thorn

    Programmer Need OTC Master and tfs 1.x coder (same person)-trade work with sprites

    Hello guys! Im developing Phoenix Legacy, and i need someone who is an expert at OTC and codes in tfs 1.x and who wants sprites. we can make deals, your job for x sprites, that's conversable. Contact me if you are interested!! PS: Im also looking for a good mapper, in case you need sprites :D
  11. Thorn

    TFS 1.X+ new spawn system problem config lua

    yea, i know about that file, but is this the only way? like: if i want them to spawn quicker than 60 seconds, i change it in spawn map file and server shutdown and it's ready? Also another weird thing is that everyt monster is at 60 seconds by default, but some players countedand they say its...
  12. Thorn

    TFS 1.X+ new spawn system problem config lua

    hello guys! i was adding this new way of spawning, and it works great Updating Spawns.. · otland/[email protected] (https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184) But, when i was trying to edit the speed the monsters spawn, i read here in otland...
  13. Thorn

    My attack animation

    Hey! Its pretty good actually, there's one thing that bothers the eye more than anything tho, when the arm is extended, you should paint the black line of the arm in a grey color, that will make it look better ;)
  14. Thorn

    Phoenix Legacy 10.98 Custom future game

    Hey guys! We have been working really hard to fix all the bugs and specially make this game harder. ¿Why harder? We already experienced it as a high exp game, wich leads to finishing the content of the game too fast (couple of months), so in order to make the content last longer, we decided to...
  15. Thorn

    Phoenix Legacy 10.98 Custom future game

    Hello Renegad, we have already tested vocations in the closed alpha, we are now making other changes and updates!, wich involves making the game harder to last more time, also transforming the map in a big rpg continent and more custom features!
  16. Thorn

    OpenTibia Remere's Map Editor 3.5

    This is really great, has some very cool features, however it's crashing when trying to export minimap
  17. Thorn

    questions about vocations.xml

    hey but, u said mana multiplier is the responsible of leveling up magic lvl too fast? my royal paladin already has 1.1
  18. Thorn

    questions about vocations.xml

    Hello guys! i have two questions, because i cant fix these issues or figure out what are they for 1) my royal paladin seems to be winning magic level very fast!! what is the attribute to edit there to normalize that? <vocation id="7" clientid="2" name="Royal Paladin" description="a royal...
  19. Thorn

    Feature Auto recharge ammo

    Heey, i have a problem with this, i have spears on my backpack, and im using arrows, but from time to time, very often actually, it starts using the spears, but i dont want it, because im using arrows, i just want this to refill my arrows, not to change the weapon im using :S any solution...
  20. Thorn

    Solved Problem with new promotions

    oohh i was confuded, because knight and elite knight have nothing and they are visible, now i get that showdescription 0 makes it not visible lel xD ok thanks guys!! then <vocation name="Master Sorcerer" showInDescription="1" /> and <vocation name="Master Sorcerer" /> is the same??
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