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  1. Eduardo170

    C++ Compiling TFS 1.3 and No such files or directory

    I trying to compile TFS 1.3, but somes errors or things happen I dont speak so much english. I have: Microsoft Visual Community 2019
  2. Eduardo170

    Gaming Livin in Talera

    Today, I won 2.6kk per hour in Bursters Spectre location: darashia and won 30 charms points
  3. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    Hi guys, In the first items script nothing happens, it dont show errors, but neither does it grant the articles to new players. problem first item solved by @d0gw4r (check out down) 2-This scripts dont rewards with items established. It also lets you open all the chests. local storage_id =...
  4. Eduardo170

    Suggestion More advanced search engine.

    I think than is possible add a condition in the search engine to search only the problems messages or scripts of a specific engine, like TFS 0.3.6 TFS 0.4 and TFS 1.2. You could created a function for the members, for to organize and to work easier (clearly thinking about the trolls).
  5. Eduardo170

    TFS 1.2 Lever shop

    Hi, guys if any have a scripts of levers shop for TFS 1.2, shopping with gold, crystals, platinum or points db(mysql). Thank you.
  6. Eduardo170

    TFS 1.X+ Zombie event dont work

    When I add this zombie event of @Printer (*NEW* Zombie Event [TFS 1.x] (https://otland.net/threads/new-zombie-event-tfs-1-x.239287/)) Console TFS 1.2, protocol 8.6 Error Lua Script Error: [Main Interface] data/global.lua cannot open data/lib/event/zombie_arena.lua: No such file or directory...
  7. Eduardo170

    TFS 1.X+ I have doubts about this.

    ¿Why is different the light in the admin than in a player?. example:It is night in screen of players and it is seen the day in the admin?. ¿Why the console no adapt to text, like old tfs 0.3.6? Console
  8. Eduardo170

    TFS 1.X+ Problems with functions in npcsystem/keywordhandler and npcsystem/module

    king_odisea.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  9. Eduardo170

    [8.6] [Evo] Odisea OT (Unfinished)

    I am from Venezuela and my country this last year has been very hard, I decided to leave this project and that is why I share them so that someone can continue, I dont have time for this. This is a struggle to survive and not die of hunger. Maybe someone could serve him. I'll miss him. Good...
  10. Eduardo170

    TFS 1.X+ [TFS 1.2]creaturescript error onKill(attempt to call method 'getMonster' (a nil value))

    They blocked me in the previous post, and they gave me no reason. local bosses = { ['ushuriel'] = 200, ['zugurosh'] = 201, ['madareth'] = 202, ['latrivan'] = 203, ['golgordan'] = 203, ['annihilon'] = 204, ['hellgorak'] = 205 } function onKill(player, target)...
  11. Eduardo170

    TFS 1.X+ This script dont set any storage, Inquisition, MainTeleport

    Hi guys, I use TFS 1.2, and this script,, but dont set any storages. This is same script than Click here Github I have added a print at each of conditional(if, elseif), and doesnt print.. local teleports = { [2150] = {text = 'Entering Ushuriel\'s ward.', newPos = Position(951, 1446, 10)...
  12. Eduardo170

    TFS 1.X+ ¿How to compiling TFS 1.2 or 1.3 for 8.6?

    Hi, community, I find the search for a compiled TFS 1.X, or tutorial, most of it here, it does not work, or it's not full complete for noobs, like me. I have a map but i don't have any good console. He tried, and compiled tfs 0.3 and 0.4 but when putting everything to work, some people have...
  13. Eduardo170

    Compiling any can help me with compiling?

    I'm going crazy. it's my first time compiling. i need help. i'm trying to compile a TFS 0.4 (i think it's easier than 1.2). i have followed this tutorial (click here) and these are the sources (click here) that i am trying to compile. but this fucking error: B ump
  14. Eduardo170

    Compiling Error *** [obj/container.o] Error 1

    I'am compiling TFS 0.4 rev 3884 in Stian's Dev-cpp repack 0.2 (with crypto++ and 64bit), follow this tutorial but i have a error when start, i get this error *** [obj/container.o] Error 1 any solution for this?. Bump ¿?
  15. Eduardo170

    Compiling Any can help me with these errors in msvc 2010.

    Hi guys, this is my first time compiling, i compiling TFS 0.4 in msvc 2010 x64 bits, but dont work and giving me these errors, any can help me?. I have: -Windows 10-64 bits -Sources TFS 0.4 3777 ([8.60] The Forgotten Server 0.4) -MSVC 2010 -libvc10.zip...
  16. Eduardo170

    Compiling Any can help me to compiling TFS 0.4 in MSVC?.

    Hi community, first of all, i can compiling TFS 0.4 in MSVC 2015?, i have sources, and MSVC 2015, but i dont know much, what componentes i need(boost, sdk)?, any can help me?. bump
  17. Eduardo170

    C++ Walktrough for all levels in PZ to TFS 0.4?

    How to add walktrough for all levels only in PZ?, as in tibia.com. TFS 0.4 Rev 3884 bool Player::canWalkthrough(const Creature* creature) const { if(creature == this || hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || creature->isWalkable() || (creature->getMaster() &&...
  18. Eduardo170

    ¿Nothing have items.xml patch 8.6?

    Hello community, Nothing have items.xml patch 8.6 with all items working for 0.4?. I have a items.xml but he finished in <item id="11393" name="lucky clover amulet"> <attribute key="description" value="It is rumoured to bring you good luck! Luck sponsored by TibiaLottery."/>...
  19. Eduardo170

    Compiling {ERROR}OTX2

    Hi community, its my first time compiling, i try and need help with this error, idk. I use MSVC Professional 2015. 1> otpch.cpp 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets(253,5): error MSB6006: "CL.exe" salió con el código 2...
  20. Eduardo170

    whiteSkullTime dont work

    Hi community, first of all, i'am use OTX Server 2.8 - " LEZICK ", in config.lua i change this whiteSkullTime = 15 * 60 * 1000 to whiteSkullTime = 1 * 60 * 1000 If I attack a second to a player (without killing it) it is not removed, it also happens when you killed it, it is not removed at...
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