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  1. Itutorial

    OTClient Magiceffects and distance effects gifs

    @Gesior.pl 0.0 :) I tried changing all types of stuff still cant get it to work.
  2. Itutorial

    Found this recently hope you enjoy :) OTCv8 + Sources

    Tibia gets hacked (social engineering) - Everyone laughs and says nice. Someone releases source files they paid for legally - Outraged community
  3. Itutorial

    Lua [OTX 2.X] replace creature onSpawn

    You would be better off using a global event to spawn different monsters.
  4. Itutorial

    TFS A* Algorithm :D

    Check the github changes. You need to change in game.cpp Change all player->getPathTo it will look something like this if (player->getPathTo(movingCreatureOrigPos, listDir, 0, 1, true, true)) { add , PLAYER_SEARCHDIST to end of all to look like this if...
  5. Itutorial

    OTClient HELP TO OPEM items.otb

    https://otland.net/threads/item-editor-10-98.266970/ You may need to open plugins/PluginThree.xml and modify the spr/dat address <settings> <clients> <client version="1010" description="Client 10.10" otbversion="50" datsignature="51E3F8C3" sprsignature="51E3F8E9"/> <client...
  6. Itutorial

    Bye

    @Xikini always giving too much as always. if not Xikini then print("Otland missing MVP") end
  7. Itutorial

    OTClient Magiceffects and distance effects gifs

    Missed something maybe. I applied that and compiled. Still did magic effects not distance effects
  8. Itutorial

    OTClient Magiceffects and distance effects gifs

    It won't require a dat/spr, maybe in the future. I am not the best VB or even coding in general but I can make things happen. You will be able to add your own files if you want as I will release the source code. Any chance you have it for distance effects too?
  9. Itutorial

    OTClient Magiceffects and distance effects gifs

    I am working on a spell creator for 1.5. Kind of like the old one that was released. Does anyone have gifs for the spell effects?
  10. Itutorial

    Monster type files

    Why did we concat all the monsters into one file?
  11. Itutorial

    TFS A* Algorithm :D

    Creature::eek:nThink() @ralke replace forceUpdateFollowPath = true with if (followCreature) { goToFollowCreature(); } forceUpdateFollowPath = true; Fixes are pushed to github (only need the path call one ralke)
  12. Itutorial

    OpenTibia SpellCreator: A graphical spell creation enviroment

    Wheres the source code for this lmao Edit I actually think he might of died with it hopefully it wasn't for it.
  13. Itutorial

    C++ How to Print in Console

    Try this see what prints uint32_t corpseOwner = container->getCorpseOwner(); if (corpseOwner != 0) { Creature* owner = g_game.getCreatureByID(corpseOwner); std::cout << "Corpse has an owner. Getting Owner Name..." << std::endl; if (owner) {...
  14. Itutorial

    C++ Help me figure this out :D true A* algorithm

    Solved.. I went to hard on the solution. It was right in front of me the whole time. https://github.com/otland/forgottenserver/pull/4202
  15. Itutorial

    C++ Help me figure this out :D true A* algorithm

    Alright guys. As you know i've been working on the A* algorithm for TFS. I have most of the code ready. I am just having some trouble with the logic and algorithm. Hopefully, someone will be able to see something I cant. Right now the code works left/down. It doesn't work up/right. When the...
  16. Itutorial

    TFS A* Algorithm :D

    Yes, the monster updates its path when it walks. Head over to github for more up-to-date changes. https://github.com/otland/forgottenserver/pull/4202 https://github.com/otland/forgottenserver/pull/4205
  17. Itutorial

    Are OTServers staff always this disrespectful to players? (TibiaScape 7.4)

    The first thing I learned as an OT creator is that some people think that them being on the server is a blessing for the admins. Therefor, the admins should cater to their everything thought. I have never seen a problem between an admin and player when there wasn't one side thinking they...
  18. Itutorial

    TFS A* Algorithm :D

    Can you explain that better? Are you saying if there is no path to the player (because he is closed in) the monster doesn't move around?
  19. Itutorial

    TFS A* Algorithm :D

    Alright, I have made all the final edits. The last thing I added was a sightLine check to see if there is anything blocking the path between start and finish and modified which nodes are checked based on that. I will work on getting it sent in a PR on github. This video includes my changes to...
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