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  1. kay

    [UK][7.4] Tibiantis Online

    Do you even realize that it also went up to 700 online only long after all those decisions, and long after you had already quit yourself and claimed that the server was dead? You don't make any sense and you clearly have zero understanding as to what factors actually contribute to the overall...
  2. kay

    [UK][7.4] Tibiantis Online

    Yes, Tibiantis uses the cip client and is based on the cip server for the sake of authenticity and real tibia feeling (both modified by us). It's also not a secret that working with those is different than with the otclient and ots, but I can't really think of anything that we possibly wanted to...
  3. kay

    [UK][7.4] Tibiantis Online

    That's what I was referring to. 🤣 You created this account solely to be able to hate on us here because the previous one got banned for that. As for Ank, all the reasons were widely explained here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=93) I later told about the "old"...
  4. kay

    [UK][7.4] Tibiantis Online

    Except for I'm not blaming anyone. I said, each to their own. We maintain this server according to a certain vision, the same one since day 1. You share our vision? Cool, we are happy to have you with us. You don't like it? Well, pity, but I understand it's not for everyone, you can look at...
  5. kay

    [UK][7.4] Tibiantis Online

    The "essence of this argument" is only in that you quit Tibiantis after a few months, just like every other server that you played, and since then (which is 3-4 years already) you keep looking for excuses to put the blame on the server and asking us to open another one for your liking. I have...
  6. kay

    [UK][7.4] Tibiantis Online

    No update took 3 years. The server started in April 2020, the Aruthang update was released in March 2021, then the Ankrahmun rework in December 2022, and another update comes in June 2025. That's 3 big content updates in 5 years. I do understand that you may think this is not enough, but it was...
  7. kay

    [UK][7.4] Tibiantis Online

    Not true at all, but not to repeat myself - I already referred to the "80% runemakers afk" point right above. Runemaking has always been big part of old Tibia, making runes is the only source of runes in old Tibia, and everyone makes runes in old Tibia. It doesn't make anyone less of a player...
  8. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    So, you're from Piła, Poland? Cool, maybe we can meet up for a beer or two. ;) Next time when you're going to copy text from another website, at least read what it says before you paste it yours. 🤭
  9. kay

    [UK][7.4] Tibiantis Online

    The 5th Anniversary It's been exactly 5 years now since the server launch! Since then, more than 75 thousand characters have manifested themselves in the world of Tibiantis through the soulvortex to join the battle for creation. (Nearly 12 thousand already passed away to the other world...
  10. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    I'm not dodging anything, just commenting on the relevant part. The other points were never even in question, everyone here knows what reverse engineering is. You just added all that to look more 'professional' and to blur the context. We are discussing the fact that you falsely claim to have...
  11. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    And here you are doing it yet again. 🤣 So let me ask again too, if you achieved "100% cip code", where did those bugs and all the others come from? \/
  12. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    I did not twist or misinterpret anything, don't try to put the blame on someone else for your own words. You consciously tried to trick people into thinking that yourself, and you're the one trying to twist it now, because it didn't work well for you. It's too bad that most of the posts are...
  13. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    No, he never corrected himself and he's still openly suggesting that. He just again said that "it's not replication". Then what is it? You're decompiling cip engine and rewriting all the code, which means that you're trying to replicate it. Replicate, recreate, mimic, make a clone that will...
  14. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    You, as Rawesh, or you as a team? Ezzz just said, once again, that this server is not 'replication' of any kind, but the real thing. So I'm asking how did those bugs from your changelog appear in "the real thing"? You also take the liberty to point out what I am missing, comment on our work...
  15. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    But that's what I mean, you didn't expect anything else to differ from the cipsoft engine, because Ezzz told you he had "100% cip code". So, how did those bugs appear there after all? They are not related to version difference, are they? Why? Ezzz likes to comment on my work so much (despite...
  16. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    So the yellow skull bug was due to version difference? Or the parcel bug? Or double field damage? Or summons not disappearing, and UHs being used through walls? So far, all the bugs that you've had after the release were only result of inaccurate mimicking/replicating/recreating of cip engine...
  17. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    I never "dismissed your hard work", you're just delusional. If it's an attempt to replicate the whole cip server, some bugs are expected and shouldn't make a reason to mock it, everyone understands that. I personally said that you could have done hell a lot of good work, and minor bugs or...
  18. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    It is a bit repetitive, yes, and I just explained to you why. Because Ezzz still claims openly and literally that he has "100% cip code, not a replication", which is hilarious. As long as he does that people will be mocking you for every minor bug or inaccuracy that comes to the light. If Ezzz...
  19. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    I don't get it why you feel so offended. You have no issue comparing yourself to Tibiantis all the time (which you said you wouldn't do anymore, but you're still doing it), but when someone else does it you have to get salty? And that's even though my comparison was completely fair, stripped of...
  20. kay

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    You see, in the deleted discussion I explained to you the difference between using actual cip engine and creating an OT to mimic it, remember? Shortly, in the latter you're gonna have way more possibilities of adding custom systems and such (thanks to open code), but it will never be 100%...
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