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  1. kay

    otservlist spoof epedemic (rant)

    Nowadays the advertising value of otservlist is close to zero anyway, so you're not losing anything at all if you choose not to play their games. It only exists because too many hosters still believe that they need it, not because they actually need it. Sadly, that apparently includes the otland...
  2. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    A monster's attack and defense abilites both increase as they level up in fist fighting. Their atk and def values are constant. Fist fighting is the skill used by monsters, since they never wield any weapon or shield (those are always created inside the bag, or at least that was the case back in...
  3. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    @iNux Yes, monsters in real tibia could level up if their Level was defined in the .mon file. They could also gain health, speed etc. (even mana) from that, but it would have to be defined in their skills as well. It wasn't the case for any actual monster, but it was technically possible. Real...
  4. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    It depends on what that "baseSpeed" stands for and how it is later used to calculate the actual speed.
  5. kay

    OTClient Blocking clients other than the official.

    The purpose of the RSA encryption is not to stop bots, but to secure the client-server communication (login data in particular) against the "man in the middle". If you change the default keys, it can stop some of the already made bots from working - but only those that rely on taking over the...
  6. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    "Value" stands for atk or def value multiplied by the fight stance factor. These are following: full atk: 1.2 (rounded down) / 0.6 (rounded up) balance: 1 / 1 full def: 0.6 (rounded up) / 1.8 (rounded down) E.g. giant sword stats are: 46/22 on balance, 55/14 on full atk, 28/39 on full def...
  7. kay

    C++ monster ranged attack tfs 1.5 are very off is there a way to fix this?

    That solution has nothing to do with it. It only changes normal distribution to uniform. It's nothing new, tfs has never been accurate to the real tibia to say the least, and there's no easy fix for this. It just works differently in many aspects. Also, if anything, it aims to mimic the current...
  8. kay

    [UK][7.4] Tibiantis Online

    Honestly, I'm really sorry for those that cannot fully enjoy it because of their latency. But not for anyone who wants to push us to open a new world just because, and especially not for those implying that we should abandon the current one and start a new "edition". Sadly, there is no location...
  9. kay

    [UK][7.4] Tibiantis Online

    The way you are referring to Tibiantis as "first project" shows that you're probably missing its point. Tibiantis is not an OT that's going to run 2nd, 3rd, 10th and 50th "edition" like many others do. We always said that Tibiantis was meant to be a quality long term server for years, one of a...
  10. kay

    [UK][7.4] Tibiantis Online

    There's no "american server" coming either.
  11. kay

    [UK][7.4] Tibiantis Online

    There won't be any "8.0 version" (or any other version at all), please stop trolling.
  12. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I don't have time to browse through the whole code, but from a quick glance - they seem to be correct. Armor reduction was: arm/2 + rand()%(arm/2). Mind, that this is all integers, so any odd arm value gives the same results as arm-1. For damage or defending it is: (5 * skill + 50) * value *...
  13. kay

    [UK][7.4] Tibiantis Online

    And why do you think is that? As explained at least a hundred times, Tibiantis was always meant to stay 7.4. Not 1:1 without any changes at all, but close to it. Maybe that's not the most creative idea, and maybe that's not what the majority of Tibia/OTS players want, but that's the niche we...
  14. kay

    [UK][7.4] Tibiantis Online

    It's already 5 years since you started posting how this server will fail and that you wouldn't bother playing... but still misunderstanding its concept. Tibiantis had been announced (and has always been advertised like that) as a stable server with longterm approach, with as much of the old time...
  15. kay

    [Google Chrome Extension]

    works like charm, thank you
  16. kay

    [UK][7.4] Tibiantis Online

    If you look deeper into that, you may notice that it's hardly a map issue, because the scale in which all the spawns are rated is always relative. The best spawns are always going to be highly occupied, because... well, they are the best; and that's where you have the queues (and why). If you...
  17. kay

    [UK][7.4] Tibiantis Online

    I guess I am selling items in Treasura too 🤦‍♂️ Treasura Products Online Shop - Coins Spent Wisely | Treasura Store (https://treasura.store/) Seriously, no need to comment on any bullshit produced by that troll during his usual drug trip. Just don't pay attention to him.
  18. kay

    [UK][7.4] Tibiantis Online

    Let me ask again, did you even level up to 150 yourself? I know you didn't. It's a ridiculous argument, considering that for any casual player it should take years to get to level 150, let alone say 200. Unless you're purposely skipping the whole content (e.g. by account trading/sharing, power...
  19. kay

    [UK][7.4] Tibiantis Online

    Cipsoft was a company that had a whole team of content creators. They were not just three people for whom it wasn't even a full-time job, at this point. Sorry, but we can't provide updates more frequently than we do, while still maintaining the same quality in every other aspect including rule...
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