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  1. kay

    [UK][7.4] Tibiantis Online

    won't happen, sorry
  2. kay

    Lua Loot real tibia

    I've explained it in details here: [UK][7.4] Tibiantis Online (https://otland.net/threads/uk-7-4-tibiantis-online.269340/page-3#post-2599043) Quoting the relevant part: It's also worth to note that even though the loot chance in cip files varies from 1 to 1000, 1 does NOT correspond to 1/1000...
  3. kay

    Windows RSA question

    You don't need the server's key for that.
  4. kay

    Windows RSA question

    No. The worst they could do, if they had the server's private key, is to decrypt other people's packets and hack their accounts. But it's a man-in-the-middle type of attack, which means that you still need to somehow catch those packets. So, it's not like you can hack anyone so easily or anyone...
  5. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    use quotation mark alevo res "dwarf soldier
  6. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    He hadn't been evicted, he still owned that house at the time the files were stolen. He gets evicted in your server because you haven't updated the owners to the current times. And the reason why those items are repeated is probably that you overwrote the map and owners to the original ones...
  7. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    What? He had some items in his depot (not so many) and some in the house, but there's nothing weird and no such a bug.
  8. kay

    [UK][7.4] Tibiantis Online

    (in case you missed it, part one of the teaser is here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=397) and below is part two) “C'mon now, Jim. I built this boat myself!” The old man yelled so loudly and vehemently it seemed the thought of returning to the underground mazes...
  9. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Right. Count goes down each second until 0, after which cycle is decreased by 1 and count set again to count max. And so on till no more cycles left. For example, utani hur sets cycle = 6 and count = 10, which results in (10 + 1) * 6 = 66 seconds of total duration. Utani gran hur has 4 cycles...
  10. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Skill number 14 is fed status (or regen, or whatever you call it), if that's what you mean. As for the numbers saved for each skill in the .usr files, they are: SkNr, Act, Max, Min, DAct, MDAct, Cycle, MaxCycle, Count, MaxCount, AddLevel, Exp, FactorPercent, NextLevel, Delta.
  11. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    If you mean .usr files, they are pretty straightforward. Each field is self-described by its name. As for ComputeDamage, it's just damage +- variation, based on rand, multiplied by (level * 2 + mlevel * 3) and then divided by 100. There is also an 'if' condition that for spell flag & 4 the spell...
  12. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Protection and skills are not taken into account for shields and weapons, as far as I remember. Level and profession restrictions do work though.
  13. kay

    [GERMANY] [7.4] TIBIANTIC START [10.02.2024]

    We aren't opening a new server anytime soon, so you may still want to give this one a try. It's not my intention to ruin it or discourage anyone. I would be totally okay with it, even if it became more popular. It would only mean that more players prefer multi-clienting allowed, but if that's...
  14. kay

    [GERMANY] [7.4] TIBIANTIC START [10.02.2024]

    I guess I can explain it to you. The real story behind this OT is that they had been banned from one of those "some servers" for - guess what - multi-clienting. They then tried to get away with it by: denying, complaining, accusing us of corruption, asking for temporary bans instead...
  15. kay

    [UK][7.4] Tibiantis Online

    It's not anywhere near losing its appeal. Anyway, I am honest here and I openly disregard the idea of opening a new server for such a reason (even if it was true). We may still open a new world some time in the future, but only for it can contribute to growing the community, NOT to take the...
  16. kay

    [UK][7.4] Tibiantis Online

    It's not "stale", it's you who apparently got bored of playing. It's understandable, but has nothing to do with the server. And the high levels are in fact very much active fighting each other, there is a war going on. Either way, we will never start a new server for such a reason. Tibiantis is...
  17. kay

    [UK][7.4] Tibiantis Online

    Yes, I understand that the latency may be too high for some parts of the world, and this point is perfectly valid. Such a new world is very often requested by European players though, and I'm mostly referring to them. We also do have players from SA who are able to play competetively (at high...
  18. kay

    [UK][7.4] Tibiantis Online

    Not going to happen any time soon, there is no point waiting when you can just enjoy the existing world.
  19. kay

    [UK][7.4] Tibiantis Online

  20. kay

    [UK][7.4] Tibiantis Online

    Happy New Year everyone :)
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