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  1. A

    TFS 1.X+ Boss

    as I understand it pulls the information from the first script but nowhere does it check if the monster already exists before creating
  2. A

    TFS 1.X+ Boss

    local function filter(list, f, i) if i < #list then if f(list[i]) then return list[i], filter(list, f, i + 1) else return filter(list, f, i + 1) end elseif list[i] and f(list[i]) then return list[i] end end local function...
  3. A

    TFS 1.X+ Boss

    if not warzoneConfig then warzoneConfig = { [45700] = { center = Position(33110, 31965, 10), maxRangeX = 12, minRangeX = 26, minRangeY = 15, maxRangeY = 17, bossResp = Position(33102, 31956, 10), boss = "Deathstrike"...
  4. A

    RevScripts msg guild

    I'm looking for a command that the guild leader will use and it will send msg to all guild members /b style
  5. A

    TFS 1.X+ utito tempo

    I have a problem when the player uses a lot of time and says the exori magic has no difference in damage as if the exori magic was not detecting the increase in skills local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_SUBID, 5)...
  6. A

    RevScripts nil value

    bump
  7. A

    RevScripts nil value

    can if that if not creature then return true end if not creature:getType():getLoot() then return true or if not corpse or not corpse:isContainer() then return end end I thought of something like this but the error remains
  8. A

    RevScripts nil value

    I thought I had not registered in the login but it is .. yes the code is correct now the reason is giving the error I don't know. tested in 1.3 and as it has a large number on I tested it alone like you had no error something else is giving the error now is you know what.
  9. A

    RevScripts nil value

    local config = { chance = 100, tiers = { [{ 1, 5000}] = { tier = {"Upgrade Stone!", true}, effect = {CONST_ME_TUTORIALARROW, true}, itemList = { {32641, 1, 1, 100} } } } } local lootstone = CreatureEvent("lootstone") function...
  10. A

    Lua spell infinite

    local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition = Condition(CONDITION_REGENERATION) condition:setParameter(CONDITION_PARAM_SUBID, 1) condition:setParameter(CONDITION_PARAM_BUFF_SPELL, 1)...
  11. A

    Lua spell infinite

    still unsuccessful
  12. A

    Lua spell infinite

    local condition = Condition(CONDITION_REGENERATION) player:removeCondition(condition) I'm actually trying several things I'm finding through the forum
  13. A

    Lua spell infinite

    the problem is that whoever used the magic has it active and as its time is 9999 would have to if something for when the player logs in removes the effect
  14. A

    Lua spell infinite

    local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local condition = Condition(CONDITION_REGENERATION) condition:setParameter(CONDITION_PARAM_SUBID, 1) condition:setParameter(CONDITION_PARAM_BUFF_SPELL, 1)...
  15. A

    Lua Spells chain

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_ENERGY_SPARK) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLEARTH) function onTargetCreatureML(creature, target) local master =...
  16. A

    Lua Spells chain

    bump
  17. A

    RevScripts move character Database

    bump
  18. A

    Lua Spells chain

    I tested it but it doesn't work without errors in the log and if I reload spells it will be wanted on the server
  19. A

    Lua Spells chain

    bump
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