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  1. A

    RevScripts Player:onGainExperience

    local expStage = getRateFromTable(experienceStagesreset1, self:getLevel(), configManager.getNumber(configKeys.RATE_EXP)) the error is that the 'local' is not able to read more I don't know how I could do that
  2. A

    RevScripts Player:onGainExperience

    function getRateFromTable(t, level, default) for _, rate in ipairs(t) do if level >= rate.minlevel and (not rate.maxlevel or level <= rate.maxlevel) then return rate.multiplier end end return default end
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    RevScripts Player:onGainExperience

    function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end if self:getStorageValue(config.storageResets) == 1 then local expStage = getRateFromTable(experienceStagesreset1, self:getLevel()...
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    RevScripts Script to strengthen monster attacks

    I can make all the damage the player does to the monster have reduction?
  5. A

    RevScripts Script to strengthen monster attacks

    in this same script if I want to make the player's damage weaker on the monster would it be possible?
  6. A

    RevScripts Script to strengthen monster attacks

    a doubt I can make a limitation only for active in a poz X to y local positionsIconeglobalevent = { fromPosition = Position(33481, 32766, 14), toPosition = Position(33792, 32989, 14) } if player:getPosition():isInRange(positionsIconeglobalevent.fromPosition...
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    RevScripts Script to strengthen monster attacks

    your second way is really better
  8. A

    RevScripts reset

    local resetSys = TalkAction("!reset") local config = { storageResets = 500, backToLevel = 8, redskull = true, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = {...
  9. A

    RevScripts Script to strengthen monster attacks

    if the player has storage X receives 5% more damage from monsters if the player has Y storage receives 10% more damage from monsters
  10. A

    RevScripts check in various areas

    any idea, it would be possible to check several areas this way
  11. A

    RevScripts check in various areas

    local config = { actionId = 21501, Area1 = { fromPos = Position(20444, 20255, 1), -- Upper left corner of the room toPos = Position(20541, 20309, 1), -- Lower right corner of the room entrancePos = Position(20450, 20293, 1), exitPosition =...
  12. A

    RevScripts moviment

    The player in the red arrow position will not be able to pass down the player who is in the green arrow position will be able to pass up
  13. A

    RevScripts TalkAction

    I'm wanting a talk for when it runs all the monsters on the screen receive hitkill, why use a talk and not using it as a spell because when using it it wouldn't appear on the screen
  14. A

    Lua on look

    bump
  15. A

    RevScripts onDeath

    local config = { monsterName = 'demon', centerPosition = Position(33653, 32907, 15), rangeX = 50, rangeY = 50 } local function checkBoss(centerPosition, rangeX, rangeY, bossName) local spectators, spec = Game.getSpectators(centerPosition, false, false, rangeX, rangeX...
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