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  1. A

    RevScripts alphabetical order

    the IDS of the cities appeared
  2. A

    RevScripts alphabetical order

    for i, town in ipairs(Game.getTowns()) do if not table.contains(blockedCitys, town:getName():lower()) then local name = string.format("%s", town:getName()) local choice = window:addChoice(name) how could i make him pull the cities in alphabetical order I...
  3. A

    TFS 1.X+ Clone Market

    this is a help topic not talking about the problem no one will help.
  4. A

    C++ passes inside item

    compiled without errors but the character does not pass over the item
  5. A

    C++ passes inside item

    ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t tileFlags, Creature*) const { if (const Creature* creature = thing.getCreature()) { if (hasBitSet(FLAG_NOLIMIT, tileFlags)) { return RETURNVALUE_NOERROR; } if...
  6. A

    Gesior2012 and MyAAC bug - release 2022-04-26 at 21:00 CET

    I don't think this was done with this bug
  7. A

    RevScripts check outfit + achievement

    putting it this way worked
  8. A

    RevScripts check outfit + achievement

    local scriptonetest = CreatureEvent("scriptonetest") local achievementCheck = { {requiredOutfits = {{324, 3}, {325, 3}}, rewardAchievement = "Yalahari of Wisdom"}, {requiredOutfits = {{431, 3}, {430, 3}}, rewardAchievement = "Beak Doctor"} } function scriptonetest.onLogin(player)...
  9. A

    RevScripts check outfit + achievement

    I'm trying to make a script that if the player has the outfit X wins the achievement Y the problem I want to do this for all outfits if player:hasOutfit(929, 2) and player:hasOutfit(931, 2) then player:addAchievement('Reason to Celebrate') how could I do this to make several else =c
  10. A

    TFS 1.X+ war

    bump
  11. A

    RevScripts (a nil value)

    bump
  12. A

    RevScripts (a nil value)

    bump
  13. A

    TFS 1.X+ war

    what i'm trying to understand seems all right
  14. A

    TFS 1.X+ war

    in this case, the second one should be with status 1 because it is a new war, but what it does is change the status of the first one to 1 and the second one, which is the new one, is 0
  15. A

    TFS 1.X+ war

    local minPlayersOnline = 1 local minLevel = 100 local function hasMinimumMembersInGuild(guild) local membersOnline = guild:getMembersOnline() local total = 0 for _, member in ipairs(membersOnline) do if member:getLevel() >= minLevel then total = total + 1...
  16. A

    RevScripts (a nil value)

    bump
  17. A

    C++ unique active player

    it will depend on what he invents, the cool thing is to enter ots sites that are on the list and have 2,000 online and on the list 10 and nothing is done
  18. A

    RevScripts (a nil value)

    Good night, would be possible an addition in this script if the status is above 3 is moved to 'print no war' BD - guild_wars status = '4'
  19. A

    C++ Guild Wars -- check

    you are not obliged to help or keep answering your solution there is nothing that was said in the topic stop changing the topic's focus.
  20. A

    C++ Guild Wars -- check

    I don't want a 'pvp zone'. this is not the subject of the topic const Tile* playerTile = target->getTile(); if (g_game.getWorldType() == WORLD_TYPE_NO_PVP && (not playerTile->hasFlag(TILESTATE_PVPZONE)) ) { if (attacker->getPlayer() || (attackerMaster &&...
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