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    C++ Guild Wars -- check

    anti entrossa It's one thing what I want to do is another.
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    C++ Guild Wars -- check

    bump
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    C++ Guild Wars -- check

    Any idea
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    C++ Guild Wars -- check

    1.4
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    RevScripts (a nil value)

    function onCreateMagicWall(creature, tile) local pos = creature:getPosition() local guild = creature:getGuild() if not guild then return end local guildName = guild:getName() if guildIsInWar(guildName) then print('com guild') else...
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    RevScripts (a nil value)

    spell function wall(creature, tile) local pos = creature:getPosition() local playerGuild = creature:getGuild() local playerGuildName = playerGuild:getName() if guildIsInWar(playerGuildName) then print(ok) else prin(nook) end end the problem I'm having is...
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    C++ Guild Wars -- check

    ups
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    C++ Guild Wars -- check

    GuildEmblems_t Player::getGuildEmblem(const Player* player) const { if (!player) { return GUILDEMBLEM_NONE; } const Guild* playerGuild = player->getGuild(); if (!playerGuild) { return GUILDEMBLEM_NONE; } if...
  9. A

    C++ Guild Wars -- check

    GuildEmblems_t Player::getGuildEmblem(const Player* player) const { if (!player) { return GUILDEMBLEM_NONE; } const Guild* playerGuild = player->getGuild(); if (!playerGuild) { return GUILDEMBLEM_NONE; } if (player->getGuildWarVector().empty()) {...
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    TFS 1.3 SSA Consuming Charges on Atk

    I have the same problem
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    RevScripts check msql

    bump
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    RevScripts check msql

    bump
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    CreatureEvent [TFS 1.X] AntiBot

    if ANTIBOT.notUseOnTrainers and staminaBonus.eventsTrainer[player:getName()] then ANTIBOT:reset(playerId) return false end I changed your check to the names you used I noticed one thing if the player is stamina full he doesn't activate the event and with that the check...
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    CreatureEvent [TFS 1.X] AntiBot

    it would be possible to add a check if the player is in PZ the check bot does not appear
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    RevScripts check msql

    bump
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    RevScripts check msql

    bump
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    TFS 1.X+ check monster

    Yes, I've already reported it, but any help is welcome :). I managed to check more for 1 boss plus the 3 together I don't know how to do it yet..
  18. A

    TFS 1.X+ check monster

    https://github.com/opentibiabr/otservbr-global/blob/main/data/lib/quests/bigfoot_burden.lua I have a problem with this script (lib) is creating duplicate boss
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    RevScripts check msql

    any idea if this is possible in npc?
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    RevScripts check msql

    local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) player:setStorageValue(Storage.NPCTable, -1) for i = 1, #equivalente do if msgcontains(equivalente, msg) then...
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