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  1. A

    Static Data Editor Client 12 - Add Bestiary

    it would be interesting to have a way to save and import parts so if cip does the creatures update, it's easier to add again when you put a wrong line I didn't find where to delete it
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    RevScripts check msql

    this, I'm trying to create a check for 1 npc that will only talk to the top 3
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    RevScripts check msql

    bump
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    RevScripts check msql

    in the players table of the database there is a column called top_pontos I would like to check it to work only with the top 3 points but I have no idea
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    RevScripts stone skin amulet

    I have a problem when the player has the amulet equipped and uses a 'wand' when the monster is hit example of a wand of inferno the player's amulet is used
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    Outfit images 12.85 for website

    could update again :DDDD
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    Very important - Rules change on otservlist.org

    meme is having to create a script to 'create' a log on the ot site for him to have access to that log :) yes.. there are some ots that this was requested hahaha
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    C++ onKilledCreature

    I made no change in the case is otbr plus tfs is the same as I remember. the teleport to the temple I think it's when he dies the problem is in the pvpzone check in this case I'm doing an event in a pvp zone but the server is no-pvp.
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    C++ onKilledCreature

    bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/) { bool unjustified = false; if (hasFlag(PlayerFlag_NotGenerateLoot)) { target->setDropLoot(false); } Creature::onKilledCreature(target, lastHit); if (Player* targetPlayer =...
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    RevScripts check pt

    if not creature:isMonster() or creature:getMaster() then return true end if not corpse or type(corpse) ~= 'userdata' or not corpse:isContainer() or creature:getType():isRewardBoss() then return true end local owner = mostDamage -- check party...
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    RevScripts check pt

    onDeath(creature, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) if not creature:isMonster() or creature:getMaster() then return true end if not corpse or type(corpse) ~= 'userdata' or not corpse:isContainer() or creature:getType():isRewardBoss()...
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    RevScripts skills %

    what I didn't understand is that putting for example 5% of skills is giving +3 of magic level for example the right thing would be to put 5% on the value of "skill_club_tries" for example
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    RevScripts skills %

    local loyalty_condition = Condition(CONDITION_ATTRIBUTES) loyalty_condition:setParameter(CONDITION_PARAM_TICKS, -1) loyalty_condition:setParameter(CONDITION_PARAM_SUBID, 10) loyalty_condition:setParameter(CONDITION_PARAM_SKILL_MELEEPERCENT, 115) local parameters = {...
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    RevScripts skills %

    If the player has X storage, he will have X% more skills
  15. A

    C++ [TFS 1.3] Add color palette to day/night cycle

    : attempt to call global 'setWorldLight' (a nil value) I found it interesting I'm having this error
  16. A

    C++ unique active player

    I added and sent to him
  17. A

    C++ unique active player

    some servers were banned for not having this information when contacting the answer I got was this "This attribute is supposed to return the number of unique active players on a server. So returned XML looks like: <players online="344" unique="144" max="1500" peak="1501"/>" I asked for more...
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    C++ unique active player

    "This attribute is supposed to return the number of unique active players on a server. So returned XML looks like: <players online="344" unique="144" max="1500" peak="1501"/>" Xin is asking that if they have this 'unique' tag anyone would have any idea how to create it or an example bump bump
  19. A

    RevScripts random time

    no errors on the console
  20. A

    RevScripts random time

    does not work without errors on the console
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