local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 72)
arr1 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
function...