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  1. Terotrificy

    How to make Thais dog not leave his spawn area?

    By default in TFS, monsters that are under the flee threshold can't leave their spawnzone. Create a new xml flag for that monster i.e doNotLeaveSpawnZone and use it as a boolean (1 or 0) and add it to the condition. That way, if you set the condition as 0 by default, any monster should leave...
  2. Terotrificy

    Tutorial for running 7.7 CipSoft Server on Ubuntu

    fatal error: mysql/mysql.h: No existe el archivo o el directorio. You're missing the mysql library.
  3. Terotrificy

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Hitpoints = Hitpoints lol GoStrength = Speed CarryStrength = Capacity
  4. Terotrificy

    Problem with npc quest based on keywords (lua understanding)

    Sure, but take into account 2 things: 1) I use my own customized Othire engine, not TFS. 2) This NPC probably isn't working exactly as it should (I haven't matched all the npcs files from the tarball into my distro). There are many different details present in the Cipsoft NPC's of back then...
  5. Terotrificy

    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    Looks like you have no clue where the tarball came from, but still you pretend to show to anyone reading your stuff that you know what you are talking about, funny. Just one more clown added to the ignore list along with @Beo adding laughs reactions to every post i do. Just to be clear, you are...
  6. Terotrificy

    Problem with npc quest based on keywords (lua understanding)

    He is right, i just gave you an example not the final code for it, if you want i can share you my npc file.
  7. Terotrificy

    Problem with npc quest based on keywords (lua understanding)

    if msgcontains(msg, 'box') then npcHandler:say('Do you have a suitable present box for me?') talk_state = 2 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerItemCount(cid,1990) >= 1 then npcHandler:say('THANK YOU! Here is a helmet that will serve you well.')...
  8. Terotrificy

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    (Skillname, Actual, Minimum, Maximum, NextLevel, FactorPercent, AddLevel) Skillmin,actual,max = Skill base value of the creature. NextLevel = Ticks for next advance. FactorPercent = Multiplier for further progress. AddLevel = Amount of levels added for the skill advance.
  9. Terotrificy

    Medivia major update - Sheol

    Not only fix issues in TFS but you could made a completely new engine from scratch out of the tarball, but how can i explain it to you, with that limited scope of yours. I saw that whole excuse comming, nothing new mate, don't worry. We're talking about Iryont here, but as i said anyone who...
  10. Terotrificy

    Medivia major update - Sheol

    I said he didn't contributed absolutely nothing relevant when it comes to the leaked files in all those years, all the rest are assumptions that you made, i invite you to read again. I joined this community around a bit more than a year ago, do you expect me to have the same amount of...
  11. Terotrificy

    Medivia major update - Sheol

    I know you didn't mean it, don't worry. The question is, why did he let ppl run farms in the first place? I mean, i literally had around 12 makers around the whole Jakundaf Desert back in 2014 24/7 and i'm pretty sure he was aware of it. The simple answer is because he benefited from it. That...
  12. Terotrificy

    Medivia major update - Sheol

    That's not a smart move, that's most likely a funnel move. Most of his server success and highscores over the years right there are thanks to those "Venezuelan farms" that have kept the server alive with runes and online numbers, not to mention that they do it for a living. Now he doesn't need...
  13. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    Do what i told you then: 1) Edit one of those items in the list with itemeditor, remove the unamovable flag and replace the items.xml and items.otbm in the server datapack, and the tibia.dat and tibia.otfi(?) in the client datapack.. 2) Add that itemid to movements.xml, with a removeitem event...
  14. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    Maybe you can change the structure, from: [5976] = {name = "Ghoul", mana = 100}, [3113] = {name = "Ghoul", mana = 100}, To: [1]= {id = 5976, name = "Ghoul", mana = 100}, [2] = {id = 3113, name = "Ghoul", mana = 100}, So you can iterate over it with a for: for g, #BodyMonsterNames do if...
  15. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    Maybe master lua @Xikini can give you a hand here :D.
  16. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    Use this destroy field rune as example (implemented in actions.xml to dissapear magic fields above unwalkeable items). Actions.xml: <action itemid="2261" script="destroy_field_rune.lua" allowfaruse="1"/> Lua: local FIELDS =...
  17. Terotrificy

    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    It is working fine in mine :) and i would say on tibiantis too. The Cipsoft 7.72 are working according to the 7.72 version.
  18. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    he can validate if there is a magic field above first: CORPSE = 1560 local corpse = getTileItemById(position,1560).uid local magicfield = getThingFromPos(position, stackpos = 254}) -- stackpos 254 is any fire, poison or energy field If corpse.itemid == CORPSE and magicfield == 0 then ... etc
  19. Terotrificy

    TFS 0.X why necromancer revive rune is getting a delay?

    local corpse = getTileItemById(position,id of the item).uid
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