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  1. Antropoliz

    Rivalia Online: Rivalry and Competition at Its Core

    📢 Rivalia Online Website is Live! Hey everyone! We're excited to announce that our official website is now live: Rivalia Online Website 🎉 You can now create your account in preparation for the upcoming test server. The game client isn’t available for download yet, but we’ll let you know as...
  2. Antropoliz

    Rivalia Online: Rivalry and Competition at Its Core

    Introducing New Spells and Spell Adjustments to Rivalia Hey everyone, We’re excited to introduce a new set of spells for each vocation in Rivalia, along with one key spell adjustments designed to enhance both PvE and PvP balance. These additions aim to provide more strategic options while...
  3. Antropoliz

    Rivalia Online: Rivalry and Competition at Its Core

    Yeah, there will be both boat normal travel system and the new waypoint system which will only work for the player to travel amonst dungeons. We talked about this on the discord but for any other reading the post in OTLAND, I will be posting the same waypoint system idea here. Dungeon -...
  4. Antropoliz

    Rivalia Online: Rivalry and Competition at Its Core

    1. When I'm speaking about 7.4 mechanics, I actually refer to exactly the same point you gave: Targeting will work exactly as back in the days, some other games have some kind of "feature" which is kind of like an "Aim assistance"? Which was intended for a 10.98 hotkey server, some of them...
  5. Antropoliz

    Rivalia Online: Rivalry and Competition at Its Core

    Rivalia Online: Rivalry and Competition at Its Core Hello, fellow adventurers! Welcome to Rivalia Online, a server designed for players who seek both challenge and innovation. Rivalia is focused on rivalry and competition, with PvP highly encouraged while maintaining a balanced and engaging PvE...
  6. Antropoliz

    cast spell onUse toPosition

    Yeah, needtarget is set to 0, also tried removing it and also tried with 1
  7. Antropoliz

    cast spell onUse toPosition

    I know how to compile a client man, whats that question all about? XDD It indeed compiles, but makes no change in game 1731486992 Proof of code replaced: void Game::useWith(const ItemPtr& item, const ThingPtr& toThing, int subType) { if(!canPerformGameAction() || !item || !toThing)...
  8. Antropoliz

    cast spell onUse toPosition

    Yeah already tried this, removing: if(toThing->isCreature() && (g_game.getProtocolVersion() >= 780 || g_game.getFeature(Otc::GameForceAllowItemHotkeys))) m_protocolGame->sendUseOnCreature(pos, item->getId(), subType ? subType : item->getStackPos(), toThing->getId()); else does...
  9. Antropoliz

    cast spell onUse toPosition

    Plus, So oen is wrong? Its not a change on client's side? Or this is just another way to implement without changing client side?
  10. Antropoliz

    cast spell onUse toPosition

    Wouldnt this be an action script instead of a spell revscript?
  11. Antropoliz

    cast spell onUse toPosition

    I tried removing sendUseOnCreature and it works the same, i removed GameForceAllowItemHotkeys as well and it didnt work
  12. Antropoliz

    cast spell onUse toPosition

    Thats exactly the same code Oen told me about, but im trying to figure out what to change exactly, he just told me the code, didnt tell me the solution ''The function then checks if toThing is a creature and if the game protocol version is at least 780 or if a specific game feature...
  13. Antropoliz

    cast spell onUse toPosition

    Tried that way already, but Oen just told me it is a client game.cpp change actually, not related to server side
  14. Antropoliz

    cast spell onUse toPosition

    I think i missinterpreted the goal of the post, my goal is to change the onCastSpell to variantToPosition or onTargetTile in order to be able to throw the SD or any rune on the TILE, instead of the player, right now on TFS 1.4.2, when you manually target a player with an sd, if the player is...
  15. Antropoliz

    cast spell onUse toPosition

    Trying to use on spells, instead of using onUse for actions, set needtarget to 1 and to 0 and doesnt work either way, any clue how to use it on function onCastSpell? function onCastSpell(creature, variant) local target = Tile(variant:getPosition()):getTopCreature() if target then...
  16. Antropoliz

    OTClient Open content in the next available panel -OTCV8

    did you find the fix?
  17. Antropoliz

    OpenTibia OT Monster Converter

    Would this work to convert some LUA monster files into XML format?
  18. Antropoliz

    128x128 AI enhanced sprites

    Hello! I used the chaiNNer app, and succeded with the HD spriting, here the difference. but im trying to get the sprite into the game and doesnt work, do you guys know why it is?
  19. Antropoliz

    MapShapeGen

    Hello! I think this is an old thread but, is there any version of this for 7.4-8.0 versions? Or is that something i could change easily on the files?
  20. Antropoliz

    Looking for BRIGHT WATER

    Hey man you know what, i found the sprite, i got it now on my server, but i got an issue with it, i added borders, added tileset, but when i try to use it, it doesnt do anything, do you know why? I can actually use the raw tiles, but not the merged one in tileset. This is all raw. This...
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