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  1. Yamaken

    [France] OriginalTibia 8.0 [HR] | Authentic PvP | hardcore PvP-E | ONLINEEEEEEEE!

    I never deleted anyone in my server due bs(only banned them from my server forum if it was too cancer). People think that changing x or y will save the server. It only works if its some major flaw that is really preventing people from having a fun time. Anyway, most of players just make...
  2. Yamaken

    Use moveuse.dat instead of actions & movements

    dofile('data/actions/actionSystem.lua') --USE, IsType (Obj1,2948) -> Effect(Obj1,19) -- sound USE( CONDITION( IsType(ACTIONVAR_OBJ1, 2070) ), ACTION( EffectAction(ACTIONVAR_OBJ1, CONST_ME_SOUND_GREEN) ) ) -- the only condition is the position -- better...
  3. Yamaken

    [France] OriginalTibia 8.0 [HR] | Authentic PvP | hardcore PvP-E | ONLINEEEEEEEE!

    All those posts are so sad. Some people start playing thinking about the server death and this thinking leads to the server death. People can't play OTs anymore, they can't feel to be satisfied with the OT when the OT has no mega ultra hype.
  4. Yamaken

    Discord

    Its kinda dead anyone could join to bring new blood ps: its kinda funny how we got a pinned irc topic but we got no pinned topic for discord(all the discords related to opentibia, not only otland one).
  5. Yamaken

    [Brazil][Custom] Kingdom Age Online - Open BETA

    The protocol is kinda irrelevant when you got a custom client, what you are saying is you guys are working based on a new engine(tfs 1.2 or tfs 1.3)?
  6. Yamaken

    Use moveuse.dat instead of actions & movements

    A better way to describe the condition -> action system: USE( CONDITION( IsType(ACTIONVAR_OBJ1, 2701), IsPosition(ACTIONVAR_OBJ1, 200, 444, 7) ), ACTION( Effect(ACTIONVAR_OBJ1,CONST_ME_FERUMBRAS) ) ) Age of empires 2 scripting system uses...
  7. Yamaken

    Use moveuse.dat instead of actions & movements

    If you guys wants to develop such a thing i would recommend the launch of a tfs 1.3 fork github repository to people work together on the prototype. With real code and examples such thing can come out of the paper/people minds, otherwise it will just be another discussion. I had this working...
  8. Yamaken

    [France]Ranger's Arcani |NEW CLASS|BETA|FULL CUSTOM|

    Amazing, great custom client.
  9. Yamaken

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I think a lot of mysteries are just non completed quests or just random content to add more rpg feeling. My advice is to complete the quest in your own server and give few tips to the player so they know it can be completed.
  10. Yamaken

    Use moveuse.dat instead of actions & movements

    Using moveuse.dat is really stupid and i also have read ezz blog and i was already aware how it was stupid to remove the lua scripting system preventing any scripter of building custom systems/scripts. The current tfs/opentibia system is really old and a bit stupid and its really bad when you...
  11. Yamaken

    Tibia 11 client on older OTservers

    If someone wanted to use tibia 11 with 8.60 server they would need rewrite the tfs protocol code to accept tibia 11. If you wanted to be able to do it without any tfs change i imagine its possible to build sometype of program that will be a proxy translating the protocol between the 8.60 server...
  12. Yamaken

    Remove offline training when using bed tfs 1.3

    forgottenserver/actions.cpp at master · otland/forgottenserver · GitHub exchange this code to: if (bed->trySleep(player)) { player->setBedItem(bed); bed->sleep(player); }
  13. Yamaken

    C++ Enable Monster Friendly Fire [OTX3]

    Check ReturnValue Combat::canDoCombat(Creature* attacker, Creature* target, bool aggressive) Somewhere inside this function you gonna find: } else if (attacker->getMonster()) { const Creature* targetMaster = target->getMaster(); if (!targetMaster ||...
  14. Yamaken

    OTClient Magic Wall Timer(pure hack)

    OtitemEditor, get the magic wall id and then search that id in the otitemeditor to get the client id.
  15. Yamaken

    OTClient Magic Wall Timer(pure hack)

    As far i know the magic wall client id in clients 10.x is 2129.
  16. Yamaken

    OTClient Magic Wall Timer(pure hack)

    My bad, i forgot to add this "m_isMW(false)" to the tutorial. Check the tutorial again, you must add this "m_isMW(false)" to the Item::Item() function inside item.cpp.
  17. Yamaken

    OTClient Magic Wall Timer(pure hack)

    No its not crashing. Try changing the magic wall id(2128) in the code for the real magic wall id on the newer versions.
  18. Yamaken

    OriginalTibia 7.7 - Discussion thread

    @Fribben what Improved walk system means?
  19. Yamaken

    OTClient Magic Wall Timer(pure hack)

    Well i have only dedicated few hours to this and i'm not willing to spend more to make it more performance wise. Inside map.cpp: replace void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos) { if(!thing) return; if(thing->isItem() || thing->isCreature()...
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