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  1. Yamaken

    [FRANCE] ORIGINAL TIBIA 7.7 [HR] HARDCORE PvP-E / STARTS FRIDAY 18.00

    Those oldschool servers are all about money milking. They come and go and there is not even a effort to fix bugs, add missing stuff and new features.
  2. Yamaken

    CPU/memory usage measurement.

    And how to handle crashs? rollbacks? I think the solution for database "lag" is asynchronous queries. Ask the database for the character database data and while the answer is not there the server do something else.
  3. Yamaken

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Our project is slowly evolving, i have managed to convert the map from .sec format into otbm. Not all things are perfect, but i fixed the stack bug(the fire is above the barrel and not below) and i the quests chests were converted too. It will take a time until the map is completely converted...
  4. Yamaken

    Athena Editor Development Thread

    Maybe. A C# map editor is superior to a C++ map editor because C# is way much easier to learn and work with. Of course C# is not portable as C++ but i think you should not bother about it. RME is pretty much solid mature and not that hard to modify. Anyway, a new approach is always welcome.
  5. Yamaken

    Athena Editor Development Thread

    My ideal map editor would have a simple but powerdul raw palette with item categories being set in items.xml. Nice work, opentibia lacks tools but i think we are fine with rme. We are really needing a content editor(which can edit items.xml/items.otb).
  6. Yamaken

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Are you using sharpot as a base? just curious
  7. Yamaken

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I think we should work in a community effort reproduce 7.7 behavior instead of using that old engine. Obviously being able to run the old engine is useful for tests and reverse engineering. I was working on elysium(an attempt to reproduce 7.7 gameplay with a newer protocol and engine) few months...
  8. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    I have stop this project as it was supposed to be a side project to reproduce 7.7 gameplay with a newer client(otclient). If there is enough interest i would like to work on it again, but its need a bigger team than me + 1.
  9. Yamaken

    Tibia 10 Custom Client: Disable Update Message + MC + Your IP

    Here a tutorial to remove the client update message in all tibia versions: Open the tibia client with ollydbg. Right click -> search for -> all referenced text strings Now it will search for all strings. In the new window with all strings right click -> search for text Search for this text...
  10. Yamaken

    Tibia 10 Custom Client: Disable Update Message + MC + Your IP

    Nice tutorial, that update message is really annoying.
  11. Yamaken

    [Sweden] [Custom] CHAMPSBATTLE - MOBA&BATTLEROYALE

    Cipsoft is already "saving" tibia. Their move to a new modern client abandoning bot users and new features as imbuing and prey are moving tibia to a new direction. I don't doubt they will do a general item balancing as some old quest items are now useless due some other better items being...
  12. Yamaken

    Login Tries doesn't works.

    Does your tfs/opentibia distro support it?
  13. Yamaken

    Looking for Simone OTMapEditor

    I thought rme is way better than simOne's map editor.
  14. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    I also managed to make rme to load objects.xml and them i could map a proper map to atleast test things online:
  15. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    I was working in a tfs 1.3 fork to reproduce 7.7 game and first i have translate objects.srv into objects.xml(which replaces items.otb + items.xml) and i also have translate few objects.srv properties into tfs/opentibia properties. I was also using 7.7 tibia.dat/tibia.spr converted into 10.41...
  16. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    Another thing, in opentibia almost all of those attributes were replaced with Action Id.
  17. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    Well you guys don't need to argue about it. As far i have understood, the map editor he posted(without source) is an old implementation that complies to convert the map but ignores a lot of special keys in the map files. Its why i asked for source, i always wanted to convert the 7.7 map to otbm...
  18. Yamaken

    [10.98] CipSoft Original Map (converted from 7.7)

    Could you share the code to convert .sec file?
  19. Yamaken

    artificial intelligence in a monster?

    I think you can implement it in lua(with proper bindings to C++ Core). Are you talking about neural networks? Real A.I would be awesome to Tibia because most of time the grinding is pretty boring.
  20. Yamaken

    OriginalTibia 8.0 - discussion thread

    Hotkeys are not the problem, bots are. And i feel that 7.4 gameplay is really stupid and i enjoy the 7.8+ gameplay more and i think other people think the same.
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