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  1. Nokturno

    Graphic Designer (free sprite everyday) 5$ sprites, quality guaranteed.

    this is gonna be so random but may I ask for herb/garden shovel sprite, plis xD
  2. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    You need to add those in srcs, not all of them are done, togu only did the ones he was requering for his server. Just search Strenght in the code and compare it with the ones u need and add the extra lines
  3. Nokturno

    TFS 1.X+ Exeta res not working tfs 1.3x downgraded by Nekiro.

    did u checked luaDoChallengeCreature method inside srcs?
  4. Nokturno

    Action Fishing on Steroids TFS 1.2

    @Itutorial im testing it now, this is the first issue I found edit: i changed it into this but still autofishing is not working. also toPosition is not defined in autofish function. and also found an error in getCount method
  5. Nokturno

    Action Fishing on Steroids TFS 1.2

    for some reason autofish do not work for me, just the first USE works but the player donot continue fishing after that one. also I can move freely and the autofish function will not disable. everything else works fine. im using tfs 1.3 no console errors btw. 1592011835
  6. Nokturno

    summon get masters dmg

    thanks both for helping @Pox you were right, it really works like that. thaks buddy
  7. Nokturno

    summon get masters dmg

    none of them worked, shud I define 'creature' inside that function?
  8. Nokturno

    summon get masters dmg

    hello ppl, can someone help me with this. im stuck trying to figure out how to call master's level and magiclevel values within a monster spell (summon) dont now if is possible or it is better to do this in a creaturescript event? I did that formula specting to get the values from the player...
  9. Nokturno

    problem with 255+ effects

    enableFeature(Otc::GameMagicEffectU16) when I use that all my modules and ingame shit goes crazy, basically all the game turns unplayable. im not that good at parsing and OPcodes so im literally lost af
  10. Nokturno

    problem with 255+ effects

    can someone help me with this issue I have already changed sendMagicEffect and addMagicEffect to uint16_t server side and enableFeature(Otc::GameMagicEffectU16); OTC side but effects wont show and also lags the client. tfs 1.3 /otc no compiling errors tho. am i missing something?
  11. Nokturno

    [10.98] Rising Continents

    Thks i really liked the first version
  12. Nokturno

    Nokturno's Gallery

    working on this kind of village
  13. Nokturno

    Nokturno's Gallery

    working on this atm
  14. Nokturno

    Nokturno's Gallery

    something im working on it is a nest type kinda place
  15. Nokturno

    [Quick Showoff] Post your latest maps!

    Ty the end result is in my thread if u are curious
  16. Nokturno

    Nokturno's Gallery

    too much work doing mountains ....
  17. Nokturno

    [Quick Showoff] Post your latest maps!

    Yeah i have the end result in my mapping thread, basically what happened there was that i was so ignorant of sabertooths habitat and didnt know if it was jungle or sabana, so i ended up mixing both. Fuck me
  18. Nokturno

    Nokturno's Gallery

    update
  19. Nokturno

    [Quick Showoff] Post your latest maps!

    working on mountains
  20. Nokturno

    Nokturno's Gallery

    tks for the feedback I don't really like to spam hundreds of borders into the main ground to make it look "better" I kinda like to make it simple but stunning. also it is not a cave xD also thanks to point some of those improvements, didn't even notice how straight it was until you pointed it...
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