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  1. pink_panther

    Feature [TFS 1.4] OTS statistics (C++/Lua/SQL) by kondra

    My bad lol. I just had the same issue but was fine after i created the folder. Try change perms from above post See if you can access the file yourself with vi or nano, or try touch the files (eg. touch data/logs/stats/dispatcher.log) and see if you have an access issue.
  2. pink_panther

    Feature [TFS 1.4] OTS statistics (C++/Lua/SQL) by kondra

    Quite obvious isnt it? Create a folder called stats under data/logs
  3. pink_panther

    Feature [TFS 1.4] OTS statistics (C++/Lua/SQL) by kondra

    It's already declared at the top of stats.cpp strangely enough, it's litterally the first line in that file, but I added it to otpch.h as well and it built.
  4. pink_panther

    Feature [TFS 1.4] OTS statistics (C++/Lua/SQL) by kondra

    Are you able to build with msvs? I tried to build this branch GitHub - gesior/forgottenserver-gesior at kondra_ots_stats (https://github.com/gesior/forgottenserver-gesior/tree/kondra_ots_stats) but it throws these errors.
  5. pink_panther

    Nostalther Violet - True 7.4 Reverse Engineered Project

    The android client should work, but it should also be checking for updates. If its the first time opening the app, make sure it was able to successfully check for and download updates. Often the cause for the client going black like that is because the client sprites file is missing something...
  6. pink_panther

    Tibia memes

    yesss lol I couldn't find a working link,
  7. pink_panther

    Walk Delay when Change Floor (Reverse Michael Jackson Moonwalk)

    Is it doing this with OTC, or with normal tibia client too? OTC has some extra code you can do that causes the stepDelay to be slower when stepping onto a tile that changes floors, but the idea is that it should make the step ONTO the tile that c hanges floors slower, not a delay after changing...
  8. pink_panther

    Otclient Classic UI

    I can be contacted on discord :) I also fixed the a bunch of other colours that were a little bit off. Such as monsters health bars and the % at which they change colour which I also noticed was in correct... some of them out by 2-3% by default in OTC.
  9. pink_panther

    Otclient Classic UI

    That would be me, and I don't maintain this public version anymore. I see the skills window, slightly greyer text and slightly darker black lines. This as well as a bunch of other things i've already fixed. Including equipment minimiser button and cam record/player.
  10. pink_panther

    Otclient Classic UI

    I literally can't see the difference. but if you want to "fix" the lighting, you can pay the $5000 for the sources lol Lighting isn't handled in lua modules. Not sure what you mean about the text "transparency " either.
  11. pink_panther

    Send Area Effect

    Yep, thats pretty much what I did. Just added some custom variables that have the Combat and area registered to them.
  12. pink_panther

    Send Area Effect

    Yeah, looks like this method works alright. Thanks guys. Here's an example I slapped into a talk action if anyone else is trying to do this. local talkaction = TalkAction("!test") local gfbEffect = Combat() gfbEffect:setArea(createCombatArea(AREA_CIRCLE3X3)) function...
  13. pink_panther

    Send Area Effect

    Would require some all back, or targeting an item to use somewhere? I was wanting to apply it at random, or a movement event or a non multi use action. I also tried passing nil or 0 for the creature, but the function fails because the creature couldn't be found. local talkaction =...
  14. pink_panther

    Send Area Effect

    Yeah, I was thinking of doing that.. but thought surely there would be a way to send aoe effects that aren't coming from a creature/player. Well, piss.
  15. pink_panther

    Send Area Effect

    I know I can do position:sendMagicEffect(type), but is there an easy way to send a area magic effect (Like AREA_CIRCLE3X3 or AREA_BEAM5) without it being a combat damage?
  16. pink_panther

    Error powergamers php

    Changing the SQL mode could work... if you're not using SQL Strict mode too, but I think it only caps the value to 0 isntead of allowing it into negitive values BIGINT UNISNGED values range from 0 to 9,223,372,036,854,775,807 BIGINT is from -9,223,372,036,854,775,807 to...
  17. pink_panther

    AAC PowerGamers (BIGINT UNSIGNED)

    You need to make sure your players.experience is a signed bigint so it allows negitive values if someone dies ALTER TABLE players MODIFY experience BIGINT NOT NULL;
  18. pink_panther

    Error powergamers php

    No.... The problem is it's trying to subtract an unsigned bigint, from a signed one and won't allow the exphist be a negative. Just run this ALTER TABLE players MODIFY experience BIGINT NOT NULL; That should change players.experience from an unsigned bigint (does not allow negitive numbers)...
  19. pink_panther

    Otclient Classic UI

    Should be able to walk and use the runes fine, shouldnt make a difference.
  20. pink_panther

    can anyone tell?

    Theres no formula, they're attack 40
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