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    New 7.4 Mid/high rate + loot + exp ?

    For 15-20 days yes, otherwise, timewaste. Nowadays everything is related to farm gold in game to RL. RTM is up to it. We are not young anymore we have to accept it. The true oldschool only happens on tibiantis as that guy above said. Other 7.4 customs are only related to early farm > war > end
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    New 7.4 Mid/high rate + loot + exp ?

    No one plays 7.4 anymore...
  3. L

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    Just to help, fully working database for your 8.0 sabrehaven project. All seen critical errors fixed Maybe something has passing by, but now its up to you. 1/1 account
  4. L

    [TFS 1.5] [7.4] RookieOTs

    The thread of banned users hahahahaha
  5. L

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    @oen432 learn how to do scripts with @Leo32 🤣
  6. L

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    im facing problems related to playerOnInventoryUpdate on canary. equi/desequip do not update attributes. @Allan Silva could you help?
  7. L

    [TFS 1.5] [7.4] RookieOTs

    Pior que nem é, só que quanto mais mexe nessa base mais bug encontra, eu só posso desejar boa sorte ai
  8. L

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    depends of many things, ping has to be working client/server site flawless or it will make you disconnect everytime. Its not an easy fix for beginners
  9. L

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    disable ping from client/server
  10. L

    [TFS 1.5] [7.4] RookieOTs

    xampp, database, first otserver steps. Learm about how to setup a otserver
  11. L

    [TFS 1.5] [7.4] RookieOTs

    I'm fixing everything that i can, put a real 7.4 map, monster npc and i will relaunch it as SOON AS YOU fix those main problems. Stay tunned. This crap @oen43 attacks again
  12. L

    [TFS 1.5] [7.4] RookieOTs

    i go reproduce it and show yourself
  13. L

    [TFS 1.5] [7.4] RookieOTs

    @skeetzoo so, what u got from that?
  14. L

    [TFS 1.5] [7.4] RookieOTs

    Yea, i tried to make some changes on core.lua. I tried to create a specific and separate category of weapons for melee or distance, I tried to force the script using chatgpt to only leave melee when the weapon is melee and vice versa. But it's no use. I don't have the knowledge for this to work...
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    [TFS 1.5] [7.4] RookieOTs

    enchanted, looted (if configured to do so) no matter what. If is a way to have bonus attribute on weapon, no matter what you do a sword can come with distance skill and a bow can come with melee skill. thats the point.
  16. L

    [TFS 1.5] [7.4] RookieOTs

    no matter what. Melee weapons will still come with distance bonus sometimes. 1724510533 no matter what. distance will comes with melee bonus sometimes. u got it ?
  17. L

    [TFS 1.5] [7.4] RookieOTs

    the attribute bonus when you use the enchanting crystal. You see a bow. Melee +3 (even changing ranged weapons to distance ONLY. You see a fire sword. Distance +2 (even changing melee weapons to melee only) On the upgrade.lua script config
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    [TFS 1.5] [7.4] RookieOTs

    It's difficult for me to make you understand that even changing the weapons to melee, leaving only melee, and changing the distance weapons and leaving only distance, the attributes will ALWAYS be changed. You could take the test instead of repeating the same thing dear friend. I am TELLING you...
  19. L

    [TFS 1.5] [7.4] RookieOTs

    I still very rude about this crap. But im still trying to find a solution, just to learn. I dont use it. Its a LOT easier asking people like you "how to fix" or something like that.
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