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    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    Does anyone have a clean 8.0 map from Sabrehavan? @Erikas Kontenis , I just viewed that you had some custom stuff on there. Do you have a clean 8.0 map without the custom things you added?
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    A Development Thread | Bringing Back Old Mechanics Into Tibia 8.0

    I've always been a fan of the true functions, mechanics, and formulas of the old tibia, for me those were the perfect values, behaviors, etc for a game. I've always been a lurker here in Otland with zero programming knowledge, I went to university to study software engineering, and now that I...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thank you for clarifying. It should work perfectly fine now :) I appreciate your answers. It's enjoyable trying to bring back things that have been forgotten. I hope that my questions don't tire you :p I found this as well, making me understand why certain creatures level their skills faster,
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Hey @kay , I'm currently working on implementing creature skill increase and defense increase. I assume that, by reading through our previous conversations, a monster is like a player - it can increase its skills and its defense. I've currently succeeded in increasing the creatures' skill and...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Amazing, good to know. Thank you very much!
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    While working on my server based on TFS 1.5 8.0, I noticed that creatures do not gain experience when killing another creature. This behavior does not align with the experience gain in Real Tibia and RealOTS. It shows that when a dragon casts a GFB and kills the scorpions, it gains...
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    TFS 1.X+ TFS 1.5 Nekiro Downgrade Creature Spells Not Killing Creature Bug

    Thank you so much. I managed to solve the issue by simply removing that condition. Currently, I'm attempting to locate the function responsible for managing experience gain. I want to implement an experience gain effect similar to what you see in the RealOTS video. In Real Tibia, when a...
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    TFS 1.X+ TFS 1.5 Nekiro Downgrade Creature Spells Not Killing Creature Bug

    Hello, While working on implementing various old real Tibia functions into Nekiro Downgrade TFS 1.5 GitHub - nekiro/TFS-1.5-Downgrades at 8.0 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.0), I stumbled upon a critical issue affecting gameplay. I discovered that creatures that cast...
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    TFS 1.X+ Creature Moves On Fields Bug | TFS 1.5 Nekiro Downgrade 8.0

    Thank you, that solved it. I didn't notice those flags.
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    TFS 1.X+ Creature Moves On Fields Bug | TFS 1.5 Nekiro Downgrade 8.0

    Hello, While working, experimenting, and testing different things, I arrived at the point of trying out the creature immunity system at GitHub - nekiro/TFS-1.5-Downgrades at 8.0 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.0). I attempted to block the creature's path with a field that...
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    OpenTibia Convert Correct Mon Values To Xml Values

    Hello, While working on my project, an 8.0 server based on the Real Tibia, I have been updating and fixing its formulas, values, and behaviors based on RealOTS for learning and experimental purposes. Today, I decided to release my script that converts values (currently only converts speed...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thank you, I'll look more into it. You're right @kay, next time I have to post all the information instead of parts of it.
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I have made these changes successfully. Thank you, @kay, I appreciate it. My interest in understanding and learning C++ is increasing. What better way to learn than by editing and understanding the code of your favorite game? As I continue to investigate, I have found that there are two...
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    C++ monster ranged attack tfs 1.5 are very off is there a way to fix this?

    I love that effect, it feels more logical that a creature should be able to spam you when you run towards it. I'd appreciate it if someone could help with this. Or at least guide me towards where to look and how to think regarding this.
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thank you! I'll apply those to the source code. I was able to add defensive and armor formulas successfully. It works perfectly fine
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    C++ monster ranged attack tfs 1.5 are very off is there a way to fix this?

    I've done more investigation regarding this and went into the RealOTS server hoster by @pink_panther and recorded a session with Hunter. Just standing there and taking damage. @ralke @Itutorial Please watch the entire video below to understand it correctly. I then went into TFS 1.5 Downgrade...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    You're right, that getExtraDefense() function was to call the extra defense from weapons, there were weapons in higher versions of tibia that had those. I've removed them and will only use the currently used weapon and shield held by the character. You were also right about the function...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thank you both for that! I was able to adjust the getArmor function correctly. However, I have some issues with the defense formula. Currently, it looks as such: I'm dying to fast, I compared with @kay server Tibiantis, and let myself get hit by a rat with a jacket, on my server I die much...
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    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I'm trying to figure out the "true" formulas for attack, defense, and armor. When looking into the GitHub - Ezzz-dev/Nostalrius: Nostalrius is a 7.7 Tibia Clone Project based on The Forgotten Server 1.2 and CipSoft files. (https://github.com/Ezzz-dev/Nostalrius/tree/master), on the README file...
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