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    RevScripts TFS 1.3 Imbuie system with amount of usages

    Hi guys, I would like a script that works like a imbuie, but it last a certain amount of hits. For example: At a crafting table the player uses 10 lump of dirt on a weapon and increases +1 atk to weapon and lasts 1000 hits. At a crafting table the player uses 30 lump of dirt on a equipment and...
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    RevScripts TFS 1.3 Change task reward from mount to item

    Thanks you very much.
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    RevScripts TFS 1.3 Change task reward from mount to item

    Hi guys, I would like to change the reward the player receive when he completes the task. Right now it's set for the player to receive mount, however I would like for the player to receive a item, I've tried to look at similar scripts, but I didn't manage to make it on my own. local config = {...
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    Why there is no normal servers anymore?

    I do feel like Cipsoft Tibia is starting to get good RPG features (like Wheel of Destiny, charms and every other feature that make each character unique), however, for me, it's sad to see level 2000 players, I mean, what happen to that time where was hard for player to get level 500. A good...
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    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    What's the difference between "deflect all"; "reflect all"; "absorb all"; "resist all"?
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    Compiling Item.otb

    I'm with a problem with item.otb, I added several itens to it, but the last item it create is the item ID 29588 and it ignores the rest, does anyone know why that's happening? On itemEditor show that ">> Found 29230 of 30063." Don't know if that matters. Maybe I got to the limit of itens I can add?
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    OTClient Does anyone have a OTC 11+ that accepts .spr

    I don't know how to compile, tried a few times, never been able to make it work, I was hopping to find a client already compiled.
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    OTClient Does anyone have a OTC 11+ that accepts .spr

    Hi, Like the title says, does anyone have a client that accepts .spr and can use the latest version of tibia?
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    TFS 1.X+ Difference between "deflectall"; "reflectall"; "absorball"; "resistall"

    Hi, Can somebody explain to me the difference between "deflectall"; "reflectall"; "absorball"; "resistall"? Those attributes are into a scrypt made by @RazorBlade at CreatureEvent - [TFS 1.1] Advanced Alchemy System - ModalWindows...
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    OpenTibia Assets Editor

    Is there a way to convert .spr into asset folder?
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    RevScripts Add item decay to script TFS 1.3

    Ow just one single word changed everything... Thanks, it's working as intended.
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    RevScripts Add item decay to script TFS 1.3

    here is how the script is with the addition to what you suggest: local mining = Action() local config = { maxmininglevel = 120, storagemining = 100000, expperlevel = 1000, experiencemining = 125 } local stone = { blue = {27956}, green = {8640, 8636, 1353, 11534}, lightblue =...
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    RevScripts Add item decay to script TFS 1.3

    I did put the decay part on the item.xml, but still, the item doesn't decay when I use the pick That's the item the player is mining: (this part ain't working) <item id="27956" article="a" name="Clay Vein"> <attribute key="DecayTo" value="28059" /> </item> That's the transform part in...
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    RevScripts Add item decay to script TFS 1.3

    It did decay, but not like I wanted. It stop working the mining script (no errors on TFS), and it only decay when I click use on the stone, not when I use the item on it. 1668976502 Sorry I should have done that from the beggining That's the mining script, it works fine, but I wish to remove...
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    RevScripts Add item decay to script TFS 1.3

    Hi guys, I would like for the target item (27956) to decay to (28059) when I use the pick (27809), but I didn't managed to make it work. I try to copy and edit from some other script I have here with similar ending, but I end up having errors on TFS. What I tried to add was this: local...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I didn't get it, how do I get itens from better quality then common? All my itens are coming as common, can somebody explain to me? @oen432, can you implement a crystal that can increase the rarity?
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