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    Lua TFS 1.3 use animal cure on a cat can reward player with mount

    Hi guys, I would like a script that when the player uses the "animal cure" (flask) on a cat, 4 things can happen: 91% Nothing 5% chance Player receive batcat mount 3% chance Player receive Venompaw mount 1% chance Player receive Flitterkatzen mount
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    Lua TFS 1.3 if player uses 1000 potions he gain a mount

    Hi, I would like a script where if the player uses 1000 potions, he will be rewarded with a blue rolling barrel; If the player uses 5000 it will be rewarded with green rolling barrel; If the player uses 10000 it will be rewarded with red rolling barrel; I'll be very grateful if someone can...
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    Lua TFS 1.3 script that counts how many monsters player killed and give mount

    Hi guys, I would like a script where it counts how many monsters the player killed and it rewards the player with a specific mount, for example: If the player kill 200 centipedes and bugs (the sum of them), the player will receive bloodcurl mount. If the player kill 500 ancient scarabs and...
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    Lua TFS 1.3 when you are fishing you can tame a mount

    Hello guys, I would like a simple edition on this script, I would like for the player to have a small chance to tame this mounts while fishing: 1% plumfish; 3% coralripper; 5% sea devil; -- Script 100% by Mukah -- local useWorms = FALSE local waterIds = {493, 4822, 4610, 4611, 4612, 4613...
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    Lua TFS 1.3 NPC that update normal mount to armored mount

    Hi guys, I would like a script for a npc where the player can put a armor in the mount. For example: The player has the dragonling mount and go to this npc with 10 piece of draconian steel + 5 piece of hell steel in the bag, the npc will remove the dragonling mount and give the azudocus mount...
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    Lua TFS 1.3 Suprise bag

    ok, thank you
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    Lua TFS 1.3 Suprise bag

    Nice, but how do I put for the player to always receive something?
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    Lua TFS 1.3 Suprise bag

    Hi guys, I found a few scripts that are close to what I need, but they are not for my TFS. Well the script I need is a suprese bag, when the player open the bag it will give the player a item with a certain % for example: bag tier 1 (ID XXXX): 10% chance of player getting 1 fire sword 40%...
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    [Poland] [10.98] Slavic World | Official start at 10.01.2020 | Hardcore RPG | CUSTOM MAP | MONSTER LEVELS | NO-VOC | CRAFTING | AND MORE!

    Hi, what happen to the server? I tried to enter the website but it's unavailable. Is the server still on? If not, will it come back? From what I see here it has great potential
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    No vocation server 10.98

    My solution was to create a single skill for weapons: "damage skill" and all weapons damage are based on this skill and all weapons level up this skill. 1640976085 In my server was the best way, like I said before, with health and mana being related to itens, player will decide how they want to...
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    No vocation server 10.98

    What I'm about to say is what I did on my private server, so what I'm saying is that you don't have to follow the way I'm suggesting, but is tha way that works for me. In my non vocation server I did this things: - Player won't receive mana, neither health when level up, itens will give players...
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    No vocation server 10.98

    I have a project like that, but I have no intention to open for public, so would be very interesting if you and your friend embrace the idea you guys have, and I would for sure play. The first point that I think is very interesting in this idea is that players can use any weapon they want at any...
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    Lua If npc see the player, then player get teleported TFS 1.3

    Hello guys, I'm doing a quest where the player has to go somewhere e npcs can't see him, so I would like a script that works like this: If player is between 1 and 3 sqm in front of the npc, then player will be teleported to a place (x,y,z), will get a skull (configurable of my choice) and a...
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    Lua Monsters ranged spell only be casted if target is far away, possible?

    It works perfectly, thank you very much.
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    Lua Monsters ranged spell only be casted if target is far away, possible?

    It still giving the same error as before: Lets see if anyone that understand TFS 1.x can help out. Thanks anyway, you point me to the right direction.
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    Lua Monsters ranged spell only be casted if target is far away, possible?

    I did that and this error appear: I try to solve it by adding this line: But then, the monster didn't cast the spell and no erros appeared on the TFS. Any idea on how to solve it?
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    Lua Monsters ranged spell only be casted if target is far away, possible?

    My TFS is 1.3, I always forget to put that on. I would like it to not edit source, because I'm terrible at it, so I will try the way you show and let you know if I got any errors, thank you very much. 1637883419 Why did you put "combat" on some lines and "combat5" in others? It's kinda...
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    Lua Monsters ranged spell only be casted if target is far away, possible?

    TFS 1.3 Hi guys, I think the tittle says it all. Is it possible for me to make monster to only cast ranged spells when the target isn't in close combat? Ranged combat would be 1 sqm away from the target. Ranged combat is too overpower on my server, the player doesn't receive a single damage...
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    Lua Help with Syntax problem in spell "player nil value"

    Thank you guys. I didn't know this condition existed.
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