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  1. slayzer

    Lua Manarune show added mana/health after use

    Not tested. function calculateMana(creature) local level = creature:getLevel() local magicLevel = creature:getMagicLevel() return math.random(level, level * 2) + math.random(magicLevel, magicLevel * 3) end function runeTest.onCastSpell(creature, variant) local target =...
  2. slayzer

    TFS 1.X+ Distance effect damage

    Not sure if its allowed, but you could maybe have two Combats? CombatOne is the same as the one in your script. You can change it so it deals 0 damage. CombatTwo got the same area as CombatOne, but doesn't have an effect. It just deals damage. Tried to toss something together fast. Cant test it...
  3. slayzer

    [France] [7.4] Faloria | Server started [11th Feb - 2022]

    It's fun to see people who hate the server log in and play regularly. Even regularly bump the thread to give the server more exposure :)
  4. slayzer

    Retrocores serious privacy violation ! Watch out !

    Holy fuck people on Otland are toxic. I feel like every thread contains attacks and accusations. Can anyone actually confirm that full screen screenshots are being captured and sent to a server? Please give me a wireshark dump of the network trafic going out (You should easily be able to spot...
  5. slayzer

    Lua Task system: Problem with sharing tasks in party

    Looks like you are using tfs 0.X. I only have a solution for tfs 1.4. You could maybe look at it for inspiration. local function updatePlayerProgress(player, task) local killCount = player:getStorageValue(task.id) if killCount < task.count then local newKillCount = killCount + 1...
  6. slayzer

    Resurrection of Faloria 7.4

    There are a few 30+ now and 100 players online. I just looked at your posting history.. is talking shit about every server on Otland your hobby? I dont understand what you gain by doing it.
  7. slayzer

    [TFS 1.3][REQUEST] Lever to fight boss with cooldown

    Not tested. Storage value is a table in the database used for storing values related to a character. Can be used for storing things like monster kills (for tasks) and quest completion. In this case i use it to store the current time + 20 hours. Note: I have not tested this code (I am not at...
  8. slayzer

    [TFS 1.3][REQUEST] Lever to fight boss with cooldown

    Don't have time to make the script right now but possible solutions: 1. You could store the current time + 20 hours as storage value for all players. --Add cooldown local storageValueForBoss = 1234 local cooldown = 1000 * 60 * 60 * 20 local now = os.mtime()...
  9. slayzer

    [France] [7.4] Faloria | Server started [11th Feb - 2022]

    https://www.faloria.online/rules.php
  10. slayzer

    [France] [8.6] AcidsOT

    I am sorry, little ones. Was worried i made it too easy - guess not!
  11. slayzer

    Suggestion otclient board for sharing modules

    That is one of the things OP wants to address by having a dedicated board for OTClient.
  12. slayzer

    TFS 1.2 Looking for dash spell

    hmm, looks like setMovementBlocked might be a tfs 1.3 thing. Looks like it works fine without it though. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)...
  13. slayzer

    TFS 1.2 Looking for dash spell

    I made this spell some time ago. It charges to your target. You need to have line of sight to your target (so can't go around walls) i believe. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)...
  14. slayzer

    [TFS 1.4] Spell: Empower Summons (Monster AI)

    "Everyone" was playing sorcerer so i gave knights a big buff. Now that Znote has made this change "all in this ot will be druid". Guess we have to break paladin next
  15. slayzer

    Homage: A Link to the Past.

    https://otland.net/threads/rme-3-x-rme-modification-3-8-6-version.269151/ This adds a few missing things. Also remember that there is a Border Tool that you can click on to the left of erase/pz/... buttons
  16. slayzer

    Proof of concept of a new game engine

    Projects like this makes me wanna learn Rust :D I do hope this project lives long enough for me to learn it and find a way to contribute.
  17. slayzer

    Lua TSF 1.3 Summon deal damage base on player(summon master) skill and level

    You are very welcome. I am planning to add this to my server as well, so was fun playing around with it.
  18. slayzer

    Lua TSF 1.3 Summon deal damage base on player(summon master) skill and level

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 7) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 4) local function getWeapon(player) local weapon = player:getSlotItem(CONST_SLOT_LEFT) if not weapon then...
  19. slayzer

    Lua TSF 1.3 Summon deal damage base on player(summon master) skill and level

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 7) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 4) function onCastSpell(creature, variant) local player = creature:getMaster() if not player then...
  20. slayzer

    Lua TSF 1.3 Summon deal damage base on player(summon master) skill and level

    Tried not including min and max on the attack? Dont think you need it.
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