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  1. Togu

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    Is it possible to take this cast system and reproduce in TFS 1.3 by copying and pasting? Will it work with OTClient?
  2. Togu

    C++ using getStorageValue in source code

    You are the best! Tried it just today just because I needed to learn how to create a new function in C++ and pass it to Lua. Worked in the first try and now I can do a setTitleDescription() function that will change player's description to put a title (like Crusader Knight, Tank Knight, etc)...
  3. Togu

    [Download] Tibianic DLL Sources (Client Injection)

    I've seen that OTClient is outdated for the latest TFS (1.3, protocol 10.98). But I think this Tibianic Client can't be used for 10.98 kkk This is only for old protocols? I don't know what is needed to update the protocol of the client.
  4. Togu

    Questions about current state of openTibia

    Can you tell me more about this? I'm working on a really custom TFS 1.3 using OTClient and I want to know if these are serious problems.
  5. Togu

    [Download] Tibianic DLL Sources (Client Injection)

    This is the old client of Tibianic? Cause Tibianic now is Medivia. So, is it Medivia or Tibianic client? Why people are so excited about that? I use OTClient and I like it a lot.
  6. Togu

    The Forgotten Tibia

  7. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    Thats the kind of tip I was needing. Thanks! Gonna try it and then come back later to give feedback. Edit: LoL I saw that and somehow I've read movements.xml. The best tip was in the first comment since the beginning. Edit: FINISHED local combat = Combat()...
  8. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    Working two-handed melee weapon giving bonus bleeding damage: After player hits another player wielding a two-handed melee weapon. He has 50% of chance of giving an extra bleeding hit based on his skill (you will have to make a change on this part cause my server just have one melee skill -...
  9. Togu

    Solved onHealthChange

    Why is it not working? TFS 1.3 creaturescripts/creaturescripts.xml: <event type="healthchange" name="BleedingEffect" script="bleedingeffect.lua" /> creaturescripts/scripts/login.lua: player:registerEvent("BleedingEffect") creaturescripts/scripts/bleedingeffect.lua: function...
  10. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    Thaaaaanks, worked! Edit: I don't know how to recognize the combat situation and the target through movements so I'm trying to do it through creaturescripts. <!-- Bleeding Effect --> <event type="healthchange" name="BleedingEffect" script="bleedingeffect.lua" /> function...
  11. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    Yeah I did that. Didn't know it was possible cause I didn't found any script with "onEquip" function linked to an item. But it really is possible :D Gonna try to implement the bleeding effect tomorrow.
  12. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    Thaaaanks a lot for these tips! I'll have to register them all anyway because I've put all two-handed weapons giving critical hit chance and critical hit amount. Edit: Now I understood how to edit items effect properly. Thanks a lot. But how do I solve this? It is printing message three times...
  13. Togu

    Feature True dual wielding for TFS 1.x

    Ah, now I've seen your answer. Try to set in config.lua classicEquipmentSlots = true
  14. Togu

    Feature True dual wielding for TFS 1.x

    My .h too /** * The Forgotten Server - a free and open-source MMORPG server emulator * - Pastebin.com
  15. Togu

    TFS 1.X+ Making two-handed weapons give bleeding condition

    How am I suppose to do that? I was looking on movements folder, I couldn't understand how it works. I don't know if I should do that in C++, in Lua or in both. Is there some way of adding bleeding condition in C++ (I just found it in the lua file for the bleeding spell)? Cause I know I can...
  16. Togu

    Feature True dual wielding for TFS 1.x

    /** * The Forgotten Server - a free and open-source MMORPG server emulator * - Pastebin.com
  17. Togu

    Linux Starting on the OTServer World

    I think the TFS project is a project focused on the sources. The data pack (.lua and .xml files) are minimal just to test features implemented in C++. Their map (located in data/world) just have rookgaard and a few hunting areas. Their actions folder (things that happen when you "click" or...
  18. Togu

    Linux Starting on the OTServer World

    I'm using the latest TFS too. To run it, you need first to run a local database where the server will load many things as players, accounts, guilds, etc. I use Xampp and PHPMyAdmin to do that. You will have to import the schema.sql of the forgottenserver to the database. Then you can create...
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