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  1. Togu

    [Znote AAC] AtomIO Layout

    Didn't work here :/ Made minimal changes. Later I'm gonna try with a fresh one. Edit: Lol on Firefox works. I guess this isn't compatible with Opera.
  2. Togu

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    Check out my free source project on my signature for more information: @4drik Levitate spell could be like that... you cast and you start to levitate and can climb upper floors for x seconds. That would be cool for pk chasing and etc
  3. Togu

    Help C++ or Lua

    player.h: int32_t getAttackSpeed() const { return vocation->getAttackSpeed(); } change to: int32_t getAttackSpeed() const { if (health <= 0.2 * healthMax) { return vocation->getAttackSpeed() / 2; //its the same of "return 1000" (1 attack per second) } else { return...
  4. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Added a ZnoteAAC (not 100% done). Also on data/XML folder: stages.xml: configures the skillPointsPerLevel <stages> <config enabled="1" /> <stage minLevel="1" maxLevel="8" multiplier="20" pointsPerLevel="2"/> <stage minLevel="8" maxLevel="40" multiplier="17" pointsPerLevel="4"/>...
  5. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Did a fresh download and everything is ok Remember to set "Release" and x86 or x64
  6. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    I was using Gesior AAC but I think it wasn't the latest version, just a versions compatible with TFS 1.3 that I found. But now I have to change some files from the AAC when acessing database. Use notepad++, do ctrl + f, go to "search in files" tab, select the AAC folder and search for...
  7. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Did something cool here: But still has some minor bugs. And now database may not be compatible with other AACs cause I deleted some columns from player table (check latest commits). Also still need to make player earn points when leveling cause all the skill points system was reworked and...
  8. Togu

    OTClient and Cast System

    Im thinking on give a try to make that. I've seen that OTClient has lua calls for almost everything, for example, on skill window module: connect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange...
  9. Togu

    [Huge] Raising money to move forward...

    Why dont you disable things by creating flags and config.lua options? This way it would be multi protocol
  10. Togu

    [Huge] Raising money to move forward...

    Cant TFS be developed as OTClient is? With flags to check the protocol and features to be used.
  11. Togu

    A* algorithm. Server vs Client Pathfinding

    Found this on OTClient project: std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxComplexity, int flags) { // pathfinding using A* search algorithm // as described in...
  12. Togu

    [MOD] Windows (BP, EQ, Battle etc.) can be dragged only to 'panels' (right/left)

    Dont do changes on client_options folder and on uiminiwindow.lua change: if g_settings.getBoolean('moveWindowsToPanel') then to if 0 == 0 then if you want to make windows fixed on panels or change to: if 0 ~= 0 then if you want to make it completely movable I think that will work
  13. Togu

    [MOD] Windows (BP, EQ, Battle etc.) can be dragged only to 'panels' (right/left)

    It is already on the main repository Added option to fix windows on panels (#18) · otland/otclient@d291c7c (https://github.com/otland/otclient/commit/d291c7c34e022549ac0d51a471f0795ab410cda6) Try opening otclient.log and see if there is an error
  14. Togu

    Action [TFS 1.3] Advanced Annihilator System

    @Apollos Maybe a creature event checking onLogout can solve that
  15. Togu

    Action [TFS 1.3] Advanced Annihilator System

    Always good to see a customizable clean code
  16. Togu

    C++ Compile OTC Sources

    If you want to learn post errors and we'll try to teach you
  17. Togu

    OTClient Why is this happening (see gif)? / Setting minimum width to label

    I've made some changes on game_skills module and I'd like to set minimum possible width to a label based on the text of the label. Is there a way to do that? On the gif you can see that when game starts it loads a default width and when I reload the module he sets the minimum possible width...
  18. Togu

    OTClient doesn't start

    There are already some solutions that makes the client better than this @Way20 Ninja's solution fixes local player walking animations and idle animations Sundance's solution fixes the creatures dashing on screen when moving Changing the 'factor' variable increases or decreases the sprite...
  19. Togu

    Hello, again!

    Enter otservlist and you will see the most played protocol is 8.6 and everybody uses bots. There are hundreds of servers with 10 players or less and around 5~10 with a good player base. If you want to make a server, you will have to offer custom events and weekly updates. Almost every server has...
  20. Togu

    [Showcase] New modifications (OTClient + TFS)

    Ahh come on, release that item tooltip sources so people can finish that masterpiece. Think that as your contributtion to the community after all these years of fun with Tibia. Imagine if all features available on this forum were close source... probably you wouldnt have the knowledge to do...
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