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@4drik Levitate spell could be like that... you cast and you start to levitate and can climb upper floors for x seconds. That would be cool for pk chasing and etc
I was using Gesior AAC but I think it wasn't the latest version, just a versions compatible with TFS 1.3 that I found.
But now I have to change some files from the AAC when acessing database.
Use notepad++, do ctrl + f, go to "search in files" tab, select the AAC folder and search for...
Did something cool here:
But still has some minor bugs.
And now database may not be compatible with other AACs cause I deleted some columns from player table (check latest commits).
Also still need to make player earn points when leveling cause all the skill points system was reworked and...
Im thinking on give a try to make that.
I've seen that OTClient has lua calls for almost everything, for example, on skill window module:
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange...
Found this on OTClient project:
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxComplexity, int flags)
{
// pathfinding using A* search algorithm
// as described in...
Dont do changes on client_options folder and on uiminiwindow.lua change:
if g_settings.getBoolean('moveWindowsToPanel') then
to
if 0 == 0 then
if you want to make windows fixed on panels
or change to:
if 0 ~= 0 then
if you want to make it completely movable
I think that will work
It is already on the main repository
Added option to fix windows on panels (#18) · otland/otclient@d291c7c (https://github.com/otland/otclient/commit/d291c7c34e022549ac0d51a471f0795ab410cda6)
Try opening otclient.log and see if there is an error
I've made some changes on game_skills module and I'd like to set minimum possible width to a label based on the text of the label. Is there a way to do that?
On the gif you can see that when game starts it loads a default width and when I reload the module he sets the minimum possible width...
There are already some solutions that makes the client better than this @Way20
Ninja's solution fixes local player walking animations and idle animations
Sundance's solution fixes the creatures dashing on screen when moving
Changing the 'factor' variable increases or decreases the sprite...
Enter otservlist and you will see the most played protocol is 8.6 and everybody uses bots.
There are hundreds of servers with 10 players or less and around 5~10 with a good player base.
If you want to make a server, you will have to offer custom events and weekly updates.
Almost every server has...
Ahh come on, release that item tooltip sources so people can finish that masterpiece. Think that as your contributtion to the community after all these years of fun with Tibia.
Imagine if all features available on this forum were close source... probably you wouldnt have the knowledge to do...