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  1. Togu

    Firestorm Event | Tfs 1.2

    Nice scripting/programming job. But how can it be fun? Never played this event and it looks like its a random-winner-event.
  2. Togu

    The Forgotten Tibia

    The only way I can think now to do that is transforming two-handed distance weapons in one-handed. And that would change everything. The ammo used is the first at the container.
  3. Togu

    The Walking Dead Server

    Too different from original Tibia and don't have any game like this to use as base (as PokéTibia and Pokémon). I think it is too hard to implement (but it looks like you are very advanced on that) and too hard too think how it can be "fun". But good luck, I'll follow the project and definetely...
  4. Togu

    The Forgotten Tibia

    http://theforgottentibia.servegame.com:8090/ Test server online almost 24h per day. Login. Try it. Give me feedbacks. I'm working now on website, datapack and trying to introduce a capture the flag system. In website you can see the progress of the project and many gifs and screenshots.
  5. Togu

    TFS 1.2 CTF tested (not thoroughly)

    I'm working on it using the latest TFS. It looks like the lua files can't load the positions configured in the data/ctf.lua (in the lib of the system). If you change every config["green_flag_pos"] for Position(33442, 31289, 7) it starts to work more things (now the flag transforms into stone).
  6. Togu

    TFS 1.2 CTF tested (not thoroughly)

    Same here. When clicking on enemy flag it shows error in console: Lua Script Error: [Action Interface] data/actions/scripts/other/ctf.lua:onUse data/actions/scripts/other/ctf.lua:51: attempt to index a nil value stack traceback: [C]: in function '__index'...
  7. Togu

    Lua NPC don't sell new item added to my server

    No solution? I'm having the same issue Edit: Made it through lua
  8. Togu

    Auto save

    Working on TFS 1.3! :D Just need to change saveData() to saveServer(). And can add cleanMap().
  9. Togu

    C++ using getStorageValue in source code

    I've made an simple auto loot gold and platinum coins in sources but it don't have the option to be enabled or disabled by players. Then I've made a talkaction to set a true/false value in the player_storage in database. I was trying to use this storage value to enable or disable the auto loot...
  10. Togu

    NPC [TFS 1.3] Bank NPC

    I don't know how to force this error. Actually I didn't understand how the code can reach this db.query (I simply copied it and tested and it was working). Cause if the target player exists he will add money in his bank. But if he didn't exist he will return false before reaching the db.query...
  11. Togu

    Unity3D client?

    There is a new thread in the forum with some videos about Tibia 3D
  12. Togu

    Feature [TFS 1.3] Monster Levels

    I'm going to test it and then I'll try to make it like the stronger the monster the easier the drop rate.
  13. Togu

    NPC [TFS 1.3] Bank NPC

    Since the original forgottenserver on GitHub doesn't have an Bank NPC, I will post that one that I made getting some codes on the internet. Using this feature I've found many functions, they deserve the credits: orts/server You will have to add on data/lib/core/player.lua: pasteBin function...
  14. Togu

    The Forgotten Tibia

    Teste server phase ON http://theforgottentibia.servegame.com:8090/ http://theforgottentibia.servegame.com:8090/ http://theforgottentibia.servegame.com:8090/
  15. Togu

    Lua Function [TFS 1.3] Item abilities via Lua

    I think that made the runes pvp damage don't work. Look: //CHANGED! BUG FIX SPECIAL CRITIC SKILLS void Combat::CombatHealthFunc(Creature* caster, Creature* target, const CombatParams& params, CombatDamage* data) { assert(data); CombatDamage damage = *data; if...
  16. Togu

    TFS 1.X+ Runes combat not identifying if it's player/monster

    The rune damage is the same for pvp and pvm. I've made many source changes and I just found that bug now. Here is my sudden_death_rune.lua: I tried: I think the error is on the source code, but the changes I've made on spells.cpp and combat.cpp are minimal and not related to runes, so I...
  17. Togu

    TFS 1.X+ Lua lib functions in NPC

    Lol I tried that yesterday and it didn't work, now it worked. :eek: Thanks! Edit: my error was that I was using wrong the "npcHandler.topic[cid]" system.
  18. Togu

    What makes tibia fun?

    The player killing without level restriction, the difficulty, the social aspect. I think remove training was good, should be done earlier. Anti-bot earlier too. Some kind of reset system maybe.
  19. Togu

    TFS 1.X+ Lua lib functions in NPC

    I have this functions in data/lib/core/skillpoints.lua And they are all working with modal window system. But I want to use the player:resetAllSkills() on a NPC. I've tried but it didn't recognize the function. I know I could copy the code of the function to the npc file, but I want to...
  20. Togu

    OTClient onLogin / onFirstLogin | Click on Button

    Can you teach me how to do that? Or tell me just where to start... somewhere where I can read something like this that already exists, then I can understand and replicate. I'm doing this kind of thing not only because I like Tibia but because I'm a student too.
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