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  1. Infernum

    Announce from server to discord

    I'm curious how you do it, a webhook? I've done something similar which communicates both ways and can send w/e kind of info you want as long as you can handle it on both sides (here).
  2. Infernum

    chest weapon item problem

    Don't you mean getItemInfo(item2.uid)?
  3. Infernum

    Coins for being online

    Since when do I not share everything I make? Maybe we can compare our releases and see who doesn't rewrite door and fishing scripts to release.
  4. Infernum

    Coins for being online

    He'll make one. He's just that good.
  5. Infernum

    Team Putting a team together

    Bump. We already have a testing server up and available along with a website you can register and log in-game to explore. Join the Discord server in @Marshall_ 's signature if you'd like to know more.
  6. Infernum

    Skulls on NPC/Monsters

    Are you editing from a temporary winrar file or something? Why do you have your server files in appdata?
  7. Infernum

    Coins for being online

    How do you suppose that'd work with cip client?
  8. Infernum

    TFS 1.X+ tfs 1.x doubt getNextPosition

    It's probably because it's being used as intended in other scripts and wants to alter the original, not return a completely new copy of the next position. You need to decide what to do next, either wrap that into a new function and just call it something different and call that when you need the...
  9. Infernum

    TFS 1.X+ tfs 1.x doubt getNextPosition

    Ah, I understand now. You're saving the player's position as a variable and attempting to print the original position value after it's already been changed via Position.getNextPosition. Tables in Lua are references, if you pass a table to a function and edit it, the original is altered, not a...
  10. Infernum

    TFS 1.X+ tfs 1.x doubt getNextPosition

    You need to add return self to Position.getNextPosition before the last end in data/lib/core/position.lua. Edit: Nevermind I completely skimmed this and misunderstood, can you show what your Position.getNextPosition functionlooks like?
  11. Infernum

    TFS 1.X+ [Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua

    Your compat.lua is outdated. https://github.com/otland/forgottenserver/blob/master/data/lib/compat/compat.lua#L1285-L1310
  12. Infernum

    TFS 1.X+ TFS 1.3 on Compiling Help!

    Go to Project->Retarget Solution and retarget it to the version you have. If you get toolset v142 error as well, go to Project->theforgottenserver properties->platform toolset->v141
  13. Infernum

    Team Putting a team together

    I've also joined, looking forward to creating a project with these two (maybe more ;)).
  14. Infernum

    [TFS 1.3] Item Abilities via Lua V2

    Not sure, it seems like we're moving in a direction which could welcome customized things like this, we'll see if my Lua item descriptions even gets merged since I made a PR last night when I finished the code.
  15. Infernum

    [TFS 1.3] Item Abilities via Lua V2

    This utilizes custom attributes, I did not write my own class & serialization for these new item abilities, so serialization should be fine just like normal attributes.
  16. Infernum

    [TFS 1.3] Item Abilities via Lua V2

    Been meaning to do it since revscripts came out, but didn't have enough crack until last night.
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