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  1. potinho

    Change Spell List

    I saw in my OTC, but dont know how to insert a button to show spells who are in gamelib folder
  2. potinho

    Change Spell List

    How to show them on client?
  3. potinho

    looking for an active server

    If you want to play a server with a newer protocol, I recommend RubinOT. If you want to play an oldschool one, I recommend Miracle. Both with several players, stable connection and I consider that an excellent job was done in both.
  4. potinho

    TFS 0.X Game::checkCreatureWalk and Game::checkCreatures optimization

    Hi guys, I have moved my server from a Ryzen VPS to a regular VPS and I noticed that the use of the functions mentioned in the title has increased a lot. For me, it is not an option to migrate now because I am on a machine that has a stable network, which did not happen on the other one. Is it...
  5. potinho

    TFS 0.X TFS 0.3.6 [LUA] COMMAND BUY SELL MARKET SELLER TRADE OFF IN GAME

    Samuel, as a brazilian i guess u need to improve ur way to ask, to get a better support here. Follow a script, didn't tested: -- Initialize global tables for active purchases and sales activeBuys = activeBuys or {} activeSells = activeSells or {} -- Configurations local config = {...
  6. potinho

    Brasil Hosting

    I used Hostini (Hostini: Serviços de computação em nuvem - Hostini (https://hostini.com.br/)) for oven then an year, and its good, some route problem to specific ISPs, but a good price and vCPU, maybe worth to try. But to be clear, its not perfect, have some problems (like route issue i've...
  7. potinho

    Programmer [OTX 2] Freeze in 1 char when running more then 3 MCs

    I want to fix this problem in my OTX2: A player leaves 3 or 4 characters in the MC, after a certain time, only one of them freezes (as if it were lag/freeze) and dies, but the others continue normally (maybe it happens with 1 char, not confirmed yet). I can't reproduce this, seems to be in...
  8. potinho

    C++ [OTX 2] Game::playerRequestOutfit running slow

    I dont know why its happening, there's something can i do to improve this? Appearly exhaust its not being applied correctly. bool Game::playerRequestOutfit(uint32_t playerId) { Player* player = getPlayerByID(playerId); if(!player || player->isRemoved()) return false...
  9. potinho

    How to compile Source OTX2 Exclusive 1.0

    its in portuguese, but translet and see if helps: https://forums.otserv.com.br/index.php?/forums/topic/167999-windowsvc2017-compilando-sources-otxserver-2/
  10. potinho

    TFS 0.X Missing trigger when leaving guilds

    My server have in AAC (Gesior) a button to "clean up players", for some reason, while joining and leaving guilds some players got bugged. So, constantly i need to press this button: Thats what this button do: if($action == 'cleanup_players') { if($logged) {...
  11. potinho

    Google reCaptcha

    Hello everyone, today I want to alert OT administrators that Google's reCaptcha will undergo a change, in addition to being migrated into Google Cloud projects and will have a charge of over 10 thousand requests, starting at 8 dollars. That said, I migrated to hCaptcha, which was extremely...
  12. potinho

    Lua [TFS 0.X] Improve Reward Chest System

    My main objective is to simplify the code and simplify the calculation, as it stands the player needs to reach a certain score to get the reward. I would like it to be based on rarity, something similar to normal loot.
  13. potinho

    TFS 0.X Container bug stackable items 0.4

    I had this same problem on OTX 2 (based on TFS 0.X), here's solution for OTX: https://github.com/mattyx14/otxserver/commit/a7b04e302a828983ce70d7deb7181d9868d4425f#diff-40a7320b757f404c3d9669e26a92c1233789b7a882f3947287bc0d2e779b42d4R418
  14. potinho

    TFS 0.X [LUA] Convert/Optimize MOD

    I need help to convert this MOD to LUA, optimizing it and making some changes, like save outfit and colors before entering in arena, keeping fully working without bugs, or have a done system like this. This MOD are inverting team respawn after first death of player, beside its calling a lot of...
  15. potinho

    TFS 0.X Spells running slow at stats

    Thanks for reply! There's nothing on SQL. Its slow at same time on dispatcher: [16/11/2024 12:19:7] Execution time: 11 ms - data/spells/scripts/attack/ultimate hur.lua:onCastSpell - [16/11/2024 12:55:10] Execution time: 11 ms - data/spells/scripts/attack/gran berserk.lua:onCastSpell -...
  16. potinho

    Lua [TFS 0.X] Ultimate Survival MOD - Monster waves event

    Hello guys, i'm trying to use this MOD in my server but i cant make it work totally. Sometimes i cant advance to next wave, sometimes i advance to next wave but the reward from previous wave its not delivered to player. And now i get this error at each killed monster. Can u guys help me to fix...
  17. potinho

    TFS 0.X Spells running slow at stats

    Hello guys, since few hours ago some spells are executing slow, in my stats system. There's something can i do to improve? The spells code are so simply. For example, follow ultimate hur spell code: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE...
  18. potinho

    C++ [TFS 0.4] Save CountOfCharacters per IP

    Rod, i've found a bug. If i log 4 char and xlog (close client) of one char with battle and log another one, i can log, so 4 clients. If i try to log into "x logged char", i can login too, keeping with 5 chars online
  19. potinho

    Action Exercise Dummy for TFS 0.4 :o

    @Sarah Wesker or someone else, is there a way to disable "idle time" just during training with weapons? If i put a training weapon with a lot of charges, character is kicked in 15 minutes. Edit: i manage how to do it, dont know if safe, if anyone want to improve code: ---@ local training...
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