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  1. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    probabilly are missing sprites and objects in .dat and .spr if u use the client on the fork it must work.
  2. marcelomnzs

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    Yes, that's what I'm looking for... that transforms each png into a generative upscale png. :T
  3. marcelomnzs

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    Very good and I managed to make it work, but the upscale was apparently looking the same. Any tools that make it look more "HD"?
  4. marcelomnzs

    TFS [1.2] Stopping Health, Mana & Skills Gain

    thanks for reply, but these doesnt have skilltries and regen stops..
  5. marcelomnzs

    TFS [1.2] Stopping Health, Mana & Skills Gain

    I want to add a feature, when the player is under a certain condition (like a storage = 1), the mana gain, health ticks, (pause food) and skills gain are locked during that condition, as if they were in a protection zone, but it could be attacked or attack. Could someone help me think about how...
  6. marcelomnzs

    RevScripts Vip Wand -Dmg increase with level and ML TFS1.2 Item.srv

    items.srv is different, please search in your combat.cpp wand or rod
  7. marcelomnzs

    party leader changes his team's outfite and colour

    nice!.. u can use condition outfit, and set it off when leave party.. then the members couldnot change the outfit while in party function createIllusion(creature, outfit, time) local condition = Condition(CONDITION_OUTFIT, CONDITIONID_COMBAT) condition:setOutfit(outfit)...
  8. marcelomnzs

    [TFS 1.2] Modal Window Helper Lib

    same erros here.. sendPlayer and create.. did you succeed?
  9. marcelomnzs

    TFS 1.X+ TFS 1.x Party adjustements

    is your party share actived by talkactions? if yes, then u can uncheck battle condition. about leave, i think events.cpp? look onLeave there
  10. marcelomnzs

    [TFS 1.4.2] Item Rental System!

    onlogout and onpreparedeath is a good idea.
  11. marcelomnzs

    I spent May building on OTHire 7.72 - What distro to use next?

    you can downgrade sabreheaven, needs a lot work, but it is stable.
  12. marcelomnzs

    [TFS 1.4.2] Item Rental System!

    may set nologout until the item let be back.
  13. marcelomnzs

    [Request] Add x% exp to current level

    this is the formula exp per level.. just it
  14. marcelomnzs

    How to house tiles?

    "ego ego ego ego" xD
  15. marcelomnzs

    How to house tiles?

    may u share? I would like to save decorations on the wall. but I saw that my map doesn't have the walls as house tiles. I'll have to edit the whole map :(
  16. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    ... ??? Expensive beauty. but that's not the point. look my case, this formulas dont work. edit: i found my error, is the packet send by server side. i edit here: void ProtocolGame::AddPlayerStats(NetworkMessage& msg) { msg.addByte(0xA0)...
  17. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    haha, you're right man. But I've already tried several formulas. * 100, *10, /10... change the count logic... that's why I asked for the code to see if it was something different. Mine displays the following behavior. If the freecap is greater than 1k, it simply fails, showing random values. for...
  18. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    could u post the solution pls?
  19. marcelomnzs

    Getting Experience on my WAR Server

    some thing like that.. try put on login (creature scripts): local function getExpForLevel(level) level = level - 1 return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3 end function onLogin(player) local level50Exp = getExpForLevel(50) if...
  20. marcelomnzs

    TFS 0.X HELP PLEASE [LUA] go over the tile and get items

    you used gpt?.. its missing some things.. TILE_UNIQUE_ID and "throne_items_received" need to be like: local = ID local TILE_UNIQUE_ID = id local STORAGEforstepgift = storageplayer "throne_items_received", change for STORAGEforstepgift id, for id in step STORAGEforstepgift, for an empty storage...
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