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  1. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    from the sabreheaven database (which I still don't understand what it's for.) I had forgotten to remove it and I also forgot to remove some logic, so the script is functional but there are other unnecessary things. I do globalsave every hour, then I use another function to not save the...
  2. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    function onThink(player, interval) local lastSAVE = 4444 local nextSAVE = 4445 local tempomin = 1 * 60 --em segundos local tempomax = 5 * 60 local aleatorio = math.random(tempomin, tempomax) if not player or not player:isPlayer() then return true end if...
  3. marcelomnzs

    Tibia for busy people

    With that in mind, I'm working on my server, bringing the old school but adapting it to today's life, so I'm thinking about setting a very low stamina to balance those who can play a few hours a day or only on weekends. (Of course, idlers will be able to level two or more different characters...
  4. marcelomnzs

    1/1 War Server!

    I have a vps for this, but I have no success compiling on Linux
  5. marcelomnzs

    monster limit

    Maybe it's the problem I just experienced: I created a talkaction that gives an outfit to a player and transforms him into that outfit. /outfit playername, numberoutfit.. Testing here it works perfectly but only up to 255.. The behavior is as follows, if I put on an outfit (even monsters...
  6. marcelomnzs

    1/1 War Server!

    the better old days... any help to compile in linux?
  7. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    beds work normally here. which fork are you using? spawn, from the tests I did, minSpawn and maxSpawn were working, where did you notice these quick spawns? About the client, when I started working there were bugs but I fixed them. (using otv8 too) what type of cheats are you referring to...
  8. marcelomnzs

    AutoLoot System for tfs 1.x

    I'm looking for onUSE instead onKill, on use the corpse.. Like: funcion Player:OnUse .. if itemType:isCorpse() and itemType:isMovable() then ... but I dont know how put this onuse in events.. any help?
  9. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    are u using the client 7.4? when I tested 7.4 was logging normally
  10. marcelomnzs

    TFS 1.X+ NPC's not loading

    Did you find the solution? I'm working on sabreheaven too but only now I noticed the lack of some npcs, checking everything is ok but the npc simply doesn't load. I checked with a nostalrius npc and it's identical, but they don't load. (so far I've only missed 2) edit: Testing here I realized...
  11. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    https://github.com/OTCv8/otclientv8
  12. marcelomnzs

    TalkAction [GM] /stalk player

    very good, I have a similar script that I created but yours is much better, mine kept teleporting to the player. Just one question: if in the square where the god is invisible the player tries to USE an item, for example, it's not possible, any light on how to solve this?
  13. marcelomnzs

    OpenTibia OTClient that unpack map.otbm to .png files - v2.0

    ERROR: Failed to load '/things/792/items.srv' (OTB file): invalid otb file items.srv in my old server cant be load :(
  14. marcelomnzs

    TFS 1.X+ [TFS 1.5]Could anyone help me make this script work in tfs 1.5? it is a reset script, with attributes for each vocation

    It would be interesting for you to talk about errors in the console, they are probably missing functions and need to be added or the script logic changed.
  15. marcelomnzs

    TFS 1.X+ const poff me when exiting

    on creaturesscripts/login.lua you can put a condition, and return false to dont logout: if CONDITION then return false end
  16. marcelomnzs

    C++ TFS 1.2 Game::checkCreatureAttack high usage in performance

    *off: sorry, I don't know how to help with this problem, but could you tell me how to get a detailed bug report like this, please?
  17. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    feedback: The houses that weren't working were the ones that weren't added. In version 8.00 there are custom houses in the city of Thais that still need to be added, apparently working ok. but I realized that a house that is lost after having the items removed, if the door is open will remain...
  18. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    i'm trying to replicate this bug but i cant.. (se ainda tiver mexendo nessa distro e quiser trocar ideia pra gente trocar bugs encontrados e afins.. meu discord: @nicosinistro) 1700256974 did u notice this bug? could u remember what u changed?
  19. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    I didnt notice any monster bug. How it works? I was working on Nostalrius, when I tested this I saw that most of the bugs that were in Nostalrius were fixed and with some improvements, such as poi and inq. This made me migrate my work here.
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