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  1. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    Thanks a lot for your contribution!
  2. marcelomnzs

    New saveMapItems()

    tente isso irmao: //End the transaction bool success = transaction.commit(); double elapsedTime = (OTSYS_TIME() - start) / (1000.); std::cout << "> Saved map items in: " << elapsedTime << " s" << std::endl; return success;
  3. marcelomnzs

    Otclient runes target behaviour in stack (uh trap)

    i will try edit it: uint32_t parameters = lua_gettop(L); if (parameters >= 8) flag = popNumber(L);
  4. marcelomnzs

    Otclient runes target behaviour in stack (uh trap)

    very helpful topic. thanks! I would like to know if you know how to ignore the GHOST mode. because making these uh trap changes, if I teleport to a player and he uses uh the instant I'm on top of him, even in ghost mode, his uh doesn't work.
  5. marcelomnzs

    Segmentation fault core dumped.

    I already compiled with a flash "DCMAKE_BUILD_TYPE=RelWithDebInfo .." and with "-DCMAKE_BUILD_TYPE=Debug .." in cmake, as it says in the tutorial: https://github.com/otland/forgottenserver/wiki/Compiling-debug-binaries-in-cmake but it continues like this, would this compile with debug? you...
  6. marcelomnzs

    GDB core.pid is not a core dump: file format not recognized

    u need to use: gdb tfs core.NUMBERPID like: gdb tfs core.8988 (is like that to me) i was not using gdb on build, just "cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo .." i'm trying your pass, but anything is wrong: cd /home/ot/ (in side there is data, and build dir) gdb build/tfs core --invalid gdb...
  7. marcelomnzs

    Segmentation fault core dumped.

    looking it.. my server is crashing in some SS.. my script is a problem? this return may be wrong? ;s
  8. marcelomnzs

    Segmentation fault core dumped.

    the crash log with this teleportTO is not from this script. the log script form the crash, I stopped using, because it could teleport even after a logout (I found another solution for this case). I figured that logout script could be a problem too because it has the addEvent, but it's just a...
  9. marcelomnzs

    Segmentation fault core dumped.

    "The rest trying to teleport the player after he's logged out is probably what's causing the issue. Frankly if what you're trying to do is make it so people don't notice the GM logging in or out is just edit the sources to skip doing the animation at all for any character that has GM access." \...
  10. marcelomnzs

    Segmentation fault core dumped.

    it's only the gm that teleports to the temple.. as i said, so when i log out in ghost mode, it doesn't show the logout puff effect to a player, cause i really loggout in temple (island) and nobody see the puff. it to players dont see my ghost activite and the event i put this "delay" because i...
  11. marcelomnzs

    Segmentation fault core dumped.

    i'm using it on loggout, to show players online on console and the gm temple before logout to dont show my "logout effect" if i'm in ghost mode: loggout.lua creaturevent can u please explain what i do with return, return true and false? I use it by deduction but I didn't learn it
  12. marcelomnzs

    Segmentation fault core dumped.

    I checked here it seems that in this case the problem is easy.. I found the script. Is there any way to check if the player is online during the function? like " if not player 'online' return true" ? if i put "if not player return true" dont work
  13. marcelomnzs

    Segmentation fault core dumped.

    where to start? :~
  14. marcelomnzs

    Otclient Classic UI

    u can also replace it on tile.cpp source: it: for it: ------------------------------- very nice client.. testing here.. some other bugs? but.. why @dewral got banned?
  15. marcelomnzs

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    do u think is possible only gm have this view? and i'm thinking if 16x9 is a nice choice to pvp..
  16. marcelomnzs

    Segmentation fault core dumped.

    other crash.. help pls ;~
  17. marcelomnzs

    TFS 1.X+ Weapon and Defense system

    @chucky91 look your pm
  18. marcelomnzs

    Segmentation fault core dumped.

    #accidentally duplicate post
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