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  1. forgee

    Action [TFS 1.1] Fishing monsters

    This was made for 1.1, but I had a look at the 1.0 release branch on github and MonsterType is there too. I'm not sure why it's nil in your case. Are you perhaps using an older commit? Would you consider trying with the release version? Release The Forgotten Server 1.0 · otland/forgottenserver ·...
  2. forgee

    Action [TFS 1.1] Fishing monsters

    Which TFS version are you using? This script does not work on 0.x.
  3. forgee

    Castro AAC

    The easiest way to install is probably to use the AppVeyor build which can be found here. Download and extract buildOutput/release.zip, then download the appropriate binary for your system and put it in the folder you extracted. When you start the program it will tell you a port number where the...
  4. forgee

    Castro AAC

    I tend to agree with you. I like to have the username on the top menu with a dropdown for the shortcuts. We have been working on serving static files (js, css etc.) from extensions, so we can create 1-click-install templates. Below is an admin panel I have been working on, which would replace...
  5. forgee

    Castro AAC

    While development may have slowed down, it is not dead. There is some interesting stuff coming up:
  6. forgee

    [10.98] Mountain Farm

    I like it, clean and playable.
  7. forgee

    Help to compile RME Ubuntu 16.04

    Try installing these packages: sudo apt-get install libxmu-dev libxi-dev Source: [SOLVED] CMake can't find GLUT Xi or Xmu
  8. forgee

    About Website?

    Try this [Znote AAC] TibiaCOM template
  9. forgee

    About Website?

    I always recommend Znote AAC
  10. forgee

    Castro AAC

    Can't wait to try out the plugin system! Looks great :D Ban page has been added
  11. forgee

    Lua Simple getWorldTime question

    It can not be less than 1435 and more than 1450 at the same time. If you want it to be between those values, swap the < and > so it would look like this: function onSay(player, words, param) if getWorldTime() > 1435 and getWorldTime() < 1450 then player:popupFYI('Working') end...
  12. forgee

    Castro AAC

    Thanks to recent additions we have pretty solid cURL-like support. There are no scripts in the official repo that use these functions yet but here are some snippets from my test scripts. Just to give an idea of what we can do. Fetching GitHub contributors via their API: data.contributors =...
  13. forgee

    Linux Error in console

    I don't think it has anything to do with database tables. Your script is passing 't' (would be nil from what I can see) to os.time, it expects a table like what os.date("*t") returns or nothing at all. You only need the time "now" and not some specific date/time, so try changing os.time(t) to...
  14. forgee

    Castro AAC

    Initial guild war support is here (finally)! I'm sure there will be room for improvement in the future.
  15. forgee

    Lua Where do I find all CONST enums, like magic effects, broadcast types etc?

    I don't know which TFS version you're using but I believe the enums are mostly the same regardless. [TFS 1.X] Enums
  16. forgee

    Lua Lottery script - trying to get rid of the quotation marks on website

    There are escaped double quotes around the values, which are then quoted with single quotes by db.escapeString. Remove the escaped double quotes (\") and use only db.escapeString.
  17. forgee

    Solved Walking through PZ Lagging TFS 1.2

    I would try like this, can't say if it will work though. If it doesn't you will have to wait for someone more knowledgeable to chime in. bool Player::canWalkthrough(const Creature* creature) const { if (group->access || creature->isInGhostMode()) { return true; } const...
  18. forgee

    Lua [OTClient] MOD does not close

    I'm not that familiar with OTClient to be honest. From what I remember you register a function to execute when the player disconnects. In this case you have this. function init() connect(g_game, { onEditText = showPokemonDescription, onGameEnd = hide } ) end See "onGameEnd = hide", this...
  19. forgee

    Lua [OTClient] MOD does not close

    Try this. function hide() if pokedexWindow then pokedexWindow:hide() pokedexWindow:setVisible(false) end end
  20. forgee

    Lua [OTClient] MOD does not close

    The function "hide" is declared inside "serverComunication". With proper indentation it looks like this. function serverComunication(mode, text) if not g_game.isOnline() then return end function hide() pokedexWindow:hide() pokedexWindow:setVisible(false)...
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