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  1. Non Sequitur

    Solved Vocation based addon

    I assumed the 3 in the outfits table is the addon number: local outfits = { {138,3}, -- 1 {148,3}, -- 2 {137,3}, -- 3 {139,3} -- 4 } local msg = '' function onUse(player, item, fromPosition, target, toPosition, isHotkey) if player:getStorageValue(storage) < 1 then...
  2. Non Sequitur

    Solved TFS [1.x] Is there a networkmessage byte code for opening container in game?

    @whitevo Game.createContainer is supposed to create items that should not be containers as containers (i.e the tree in my script). The function will fail if any of the following conditions are met: it.id == 0 || it.group == ITEM_GROUP_DEPRECATED || it.stackable || it.useable || it.moveable ||...
  3. Non Sequitur

    Solved TFS [1.x] Is there a networkmessage byte code for opening container in game?

    You can give a static position as long as it is next to the player, otherwise the container will not open. It works:
  4. Non Sequitur

    Solved TFS [1.x] Is there a networkmessage byte code for opening container in game?

    Alright. I tried to make this work in Lua only but - as far as I know - it is not possible. I will explain everything I tried and why it did not work for future reference, and because you never know who may find the knowledge useful. The first thing I tried, as Summ pointed out, was to recreate...
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