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  1. Joe Rod

    TalkAction New DeathList!

    that's for delete the player deaths.
  2. Joe Rod

    Compiling Level Skills, Cntrol+S

    https://otland.net/threads/c-how-to-increase-maximum-level-on-server.230364/#post-2221731
  3. Joe Rod

    TalkAction New DeathList!

    what if has a lot of deaths? it must has a limit to prevent debug
  4. Joe Rod

    Weather System [TFS 1.x]

    i did mine on 0.3.6 in this way: It works with global storage. -> a function reloadRainArea() who works with a table to check the area screen (getArea(...)), so i can update that area whenever i want. Player::eek:nThink (creaturescript) if globalStorage... ->sendEffectToArea(numberOfPositions)...
  5. Joe Rod

    Onlook

    i mean this one: <event type = "look" name = "ranksLook" event = "script"><![CDATA[ domodlib("ranks") function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid)) then local str = "" local rank = {rank = "Private", frags = 0} for k, v...
  6. Joe Rod

    Onlook

    do it again with the last script i posted
  7. Joe Rod

    Onlook

    wtf, try now: <event type = "look" name = "ranksLook" event = "script"><![CDATA[ domodlib("ranks") function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid)) then local str = "" local rank = {rank = "Private", frags = 0} for k, v in...
  8. Joe Rod

    Onlook

    <event type = "look" name = "ranksLook" event = "script"><![CDATA[ domodlib("ranks") function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid)) then local str = "" local rank = {rank = "Private", frags = 0} for k, v in pairs(titles)...
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