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  1. Flatlander

    Lua doubt about reward for killing monters not npc

    Tell me if I am wrong, but won't this give the reward every single time you kill a monster after 100? I believe to just give the reward once you would want to change "if storage >= 100 then" to "if storage == 100 then".
  2. Flatlander

    Just a little something I've been working on...

    Over 5 years on this server, and it's all just the base Mechanics and Systems. Once I get everything done I'll have to start pumping out content.
  3. Flatlander

    Just a little something I've been working on...

    I am bug-fixing a lot of things, (New Inventory System, and New Lighting System caused a bunch of unforseen issues) It will be a little while before I am able to release my server. But when I do, I promise it will be like nothing you've ever played on OTLand.
  4. Flatlander

    Shove otservlist.org up your....

    If you attack a monster, then go afk or exit it will kick you for being idle in 15 minutes. If you remove the idle kick, then someone can go afk or exit-log at trainers forever and you'll never be kicked offline. The mechanism that kicks a player when they "exit log with battle signs" IS the...
  5. Flatlander

    codeblock otclient latest source problem at the end of compilation !

    Can you tell me why you want DX9 support? From what I understand, the DX9 support in the otclient is basically just done in a terrible ghetto way.
  6. Flatlander

    codeblock otclient latest source problem at the end of compilation !

    Same Visual Studio is the way to go.
  7. Flatlander

    Just a little something I've been working on...

    I don't know much about Graphics Engines. All I know is what I found from testing. I do know the #1 problem is the battle list. It's so incredibly bad that you will have your entire game freeze if you have too many creatures on your screen. And even my $2000 computer can go down to less than 10...
  8. Flatlander

    Just a little something I've been working on...

    FPS isn't an issue if you don't draw giant light sources in the OTClient. The top 3 issues with the OTCLient in terms of optimization are: The battle List Sorting is terrible and needs to be completely redone. The lighting system is horrible and needs to be completely redone. Animations and...
  9. Flatlander

    Just a little something I've been working on...

    Lol what drop. Do you mean I ruined the surprise?
  10. Flatlander

    Just a little something I've been working on...

    If it is "pitch black" it doesn't matter if it doesn't show the ground. If you can't see it, you can't see it.
  11. Flatlander

    Just a little something I've been working on...

    I might. There is a way you could edit it to "kind of" work on the normal client. But my current one requires the OTClient have changes to it as well. Lighthacks will always work unless you simply don't send the tiles underneath the darkness.. Which I might do. (Any tile that you do not have...
  12. Flatlander

    Just a little something I've been working on...

    It doesn't matter if you can "see" the torch or not using isSightClear. You can see the light the torch is giving off even if the torch is hidden around the corner. I'll explain more once I finish the system and have it nearly perfected. (If you notice, the light from your player, is not the...
  13. Flatlander

    Does the OT scene need an exorcism? (food for thought)

    I was going to buy the mmorpgmaker.com domain but I see it is $28,000 so nevermind.
  14. Flatlander

    Does the OT scene need an exorcism? (food for thought)

    Well, anyone who uses TFS, but doesn't make a server with tibia's rules is basically making a new game. I would argue many servers in the past were more of an "MMORPG Maker" server. ChaosOT Collapser Deathzot Species Rise of Abbadon\ Whi World Necronia Project XDC Basically any server that has...
  15. Flatlander

    Does the OT scene need an exorcism? (food for thought)

    The problem with OTs is simple. We are still making tibia servers, this is a problem, we should stop associating ourselves with tibia and evolve the project into a "RPG Maker".
  16. Flatlander

    [USA] Rise Of Abbadon 8.60 - 100% Custom RPG

    I was basically the only person that really worked on this new Rise of Abbadon. It was fun, but the owner didn't want to continue with it so it died. I actually haven't seen the Admin of this server for months. For all I know he died, or got married, or got a job. I can basically guarantee this...
  17. Flatlander

    C++ New equipment slot don't work

    Doesn't matter, You should be able to see the inventory slots in the OTClient without doing anything in TFS. Until you fix the OTClient where you can see the inventory slots in the inventory window you won't be able to test or do anything.
  18. Flatlander

    C++ New equipment slot don't work

    Your gauntlets and Bracers have the same position as the ammo slot: &position: {x=65535, y=10, z=0} You'll probably need to change that to something new. Like y=11 and y=12 or something. You probably have other issues, but that's the first thing I know is wrong. It probably works, you just...
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