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  1. Okke

    Python as LUA replacement?

    Hello DreadShi, it can, but it's rather easier to get a grasp on Lua in order to do scripting than add python to tfs core. Anyways, if you really want to go that way, good luck, I wouldn't :) Best Wishes Okke
  2. Okke

    What "killed" RL Tibia for YOU?

    Anything that came after 7.4, basically anything, since then it's just been a journey downwards the spiral of disappointment.
  3. Okke

    Peroxide's Mapping Thread

    Ouuuuh ya druggo! get the barbie out D, let's make some oldschool maps for voidcore? :)
  4. Okke

    What is your tibia idol?

    @Toor is and will be my tibian idol forever.
  5. Okke

    C++ Remove OTSYS_TIME in code

    It was expected. If you remove OTSYS_TIME() it won't know the delay to set the next action for the player. There is a hack to achieve what you're willing to, and it's to set it to: player->setNextAction(OTSYS_TIME()) itself and then add an extra timer for attacking spells / runes and healing...
  6. Okke

    C++ Remove OTSYS_TIME in code

    Oh I'm sorry, doing this from mobile doesn't really help me at all. So try this for now and let me know the results: bool Actions::useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, bool isHotkey, Creature*...
  7. Okke

    C++ Remove OTSYS_TIME in code

    Hello Primate, you can just remove the player->setNextAction(OTSYS_TIME() from the statement. Still you'll need to use EX_ACTIONS_DELAY_INTERVAL, which is set on your config.lua file. if(std::find(std::begin(potions), std::end(potions), potionID) == std::end(potions)) {...
  8. Okke

    OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine

    unfortunately the good ones go so fast :( see you in purgatory, kind soul.
  9. Okke

    My own Template to MyAcc

    Hello @dashe, I would wish the buttons to be darker or have more contrast, also the font doesn't really match in any way with the smaller boxes on the right. Watch out for the colours, you're using really bright colours on a dark background which may be disturbing for some users (just like...
  10. Okke

    Help on RME Npc's

    Hello @biagitox, I'll give you perhaps the most helpful tipp you're ever going to find. Stop using OTX if you need help. The code is a mess, it deviates from TFS guidelines and it leads to us not being able to help you with your issues. I wish you the best, Okke
  11. Okke

    Compiling A good working Otclient compling tutorial please

    https://github.com/edubart/otclient/wiki/Compiling-on-Windows
  12. Okke

    AAC ReCaptcha Znote AAC

    Update it to reCAPTCHA v3 https://developers.google.com/recaptcha/docs/v3
  13. Okke

    RIP CodexNG

    Thanks everyone for all the kind and lovely words. I found the original post @Evil Puncker quoted that from, Arthur sent that to me on May 20, 2018: Best Wishes Okke
  14. Okke

    Happy New Year, OTLand!🎆

    Happy New Year to those that can be happy, to everyone else I just came to remind you of this: Best Wishes Okke
  15. Okke

    [General discussions] OS impacts the ping?

    Hello Kuzyn, Are you using sendPing and sendPingBack or are you pinging the server externally? If you're using tfs ping functions it might be that the scheduler gets a little busier than it should be while calculating paths to perform walk once you click the map, which leads to a delay on...
  16. Okke

    RIP CodexNG

    When was the last time you had contact with him?
  17. Okke

    RIP CodexNG

    Hey Animera, I used to chat with him a few times every month, we chatted about open tibia, programming, life in general, basically whatever there was to chat about at a certain point. Unfortunately I didn't have the opportunity to meet him in real life, but I know his name, age, face, voice and...
  18. Okke

    RIP CodexNG

    Hey Animera, unfortunately yes, this is serious, The death cause hasn't been published. Best Wishes Okke
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