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  1. silveralol

    Solved format a nil value? TFS 1.2 / otservbr

    So, to fix It should I use msgLoot = "" or what? First time that I use format function in my ideas...
  2. silveralol

    Solved format a nil value? TFS 1.2 / otservbr

    hello folks, I can't figure out what is happening... so, I use otservbr, or whatever, same with tfs 1.2 I want to chance some msg of loot with a chance... local text = {} msgLoot = {} if self:getName():lower() == (Game.getBoostedCreature()):lower() then...
  3. silveralol

    TFS 1.3 - How to ADD Timer to Magic Wall and Wild Growth [ Like Magebot ] ?

    This function is already done, Just search in the forum, I cant do It right now, but It exists.
  4. silveralol

    Feature [TFS 1.3] CanPassHeightObjects & CanDestroyItemUnderHim - new monsters flag.

    how the monster will destroy it if it can't walk on it ... magic wall breaker should be some creaturescript onThink just do something function monster check next position have a mw remove mw end extremely prototype hahaha
  5. silveralol

    [USA] [EU Proxy] Cyntara v15-s2 [Custom Client w/ Vanilla Look] | Launch December 16, 2022 4:00pm EST

    hey bro ... the chance of critical hit is very low '-' I have almost 100% and it crit something like less than 50% of the times...
  6. silveralol

    script request forgotten server 1.2

    if player:getStorageValue(1100) >= 1 then local text = 'suc* my eggs' player:showTextDialog(item:getId(), text) end I hope that helped you
  7. silveralol

    TFS 1.X | GlobalEvent? Change Item if getWorldLight()

    as i said, you run just one time that function to get the positions... so you delete the file, you'll not use it anymore, after you copy it to the startup func
  8. silveralol

    TFS 1.X | GlobalEvent? Change Item if getWorldLight()

    yes, exactly.. that function will just create the file with that table, then you copy the table, and paste in a startup function and just make functions to check it based on time exemple: do onThink() function that check the tibian time, if the time >= 250 call the function convert/revert id :)
  9. silveralol

    TFS 1.X | GlobalEvent? Change Item if getWorldLight()

    yes ... I'll try be more specific, what take more time, load functions from x to x, from y to y in a big area or just do this table ? to do this table the guy don't need do it manually just create a function that check one time all the area, checking the tile, items from a little table, then...
  10. silveralol

    TFS 1.X | GlobalEvent? Change Item if getWorldLight()

    @Vulcan_ what you think about create a function that create the items in the map, loading the info from some table.. then call function to change that id with os.time() then you don't need run the function from x, to x and check the ground, and the item then change it's ID ... exemple: local...
  11. silveralol

    Help with droploot.lua TFS 1.3

    you can try something like this: line 26. if item and not i == CONST_SLOT_RING or i == CONST_SLOT_AMMO then didn't tested, but the idea is there
  12. silveralol

    Feature [TFS 1.3] Monster Levels

    just an idea, you can make a function to use: monster:getLevel(), then you create a condition in events function Player:onGainExperience(source, exp, rawExp) so, here are, one way...
  13. silveralol

    Quick, basic map generation

    can you share that island with red earth in the middle ? I like very much this format
  14. silveralol

    Tibia Summer Update Asura

    I need that map :)
  15. silveralol

    [10.98] Small City part 2

    i use winrar :eek: works for another files but for your maps don't
  16. silveralol

    [10.98] Small City part 2

    great, here o couldn't open it... can you up as otbm file?
  17. silveralol

    [10.98] Small city

    great, here o couldn't open it... can you up as otbm file?
  18. silveralol

    Solved lever with a little loop

    SOLVED! Thanks for @Xikini for the feed in private! I was wrong, I store just the first player of each team and send to separeted rooms... just move the loop for a = 1, 3 do to another place :)
  19. silveralol

    Solved lever with a little loop

    hello folks, I'm working on a quest that have one lever... is 15 SQM's divided like this: then I need teleport each team to different rooms each team must to be 3 players.... exemple: if the team 1 have TWO players the third player must be the first of team 2 I do some code but it don't work :/...
  20. silveralol

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    you can, some time ago Mkalo help me with something like that, the respawn of a monster can be "changed" to another monster that is in the same "spawn" (that violet fire) I couldn't find another way to say it sorry
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