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  1. silveralol

    Windows debug with client 10.99 and 11.0

    my problem was login any character, history entry have 2 systems differents, from OTX (i don't recommend) and from brunominervino (recommended), see the the code from bruno and try check if yours seems like it
  2. silveralol

    Lua Can't login to server

    put at the end of global.lua function isInArray(a, f) for k, v in pairs(a) do if v == f then return true end end return false end
  3. silveralol

    Windows login in client 11.04

    hello folks, I'm trying login with client 11.04 my login.php atm and my connnection.cpp and .h is from tfs 1.3 so, how I can start to find the way to get login on this version ? I want to have it to make the new monsters :3 bump
  4. silveralol

    Windows debug with client 10.99 and 11.0

    yes, I'll, I don't remember how this line are there :eek::eek: now is just download the compiler again (formated my pc 1 hour ago) then I'll back with the result
  5. silveralol

    Windows debug with client 10.99 and 11.0

    by just compare the default tfs with mine I get the wrong line (I GUESS) my code starting in 0x17 msg.addByte(0x17); msg.add<uint32_t>(player->getID()); msg.add<uint16_t>(0x32); // beat duration (50) msg.addDouble(Creature::speedA, 3); msg.addDouble(Creature::speedB, 3)...
  6. silveralol

    Windows debug with client 10.99 and 11.0

    maxPacketsPerSecond = 250 and still debug
  7. silveralol

    Windows debug with client 10.99 and 11.0

    BUMP, STILL WITH THIS FUCKING DEBUG please tell me what codes I need bring here to can be possible to fix this I'm using tfs 1.2 (edited), prey system, critical hit aswell, the debug is the 023, means that is an error of login function, something like that, but I can't resolve
  8. silveralol

    C++ compiling TFS old with MVS 2015

    thanks, it was solved, I saw the problem... I was trying use #if _MSC_FULL_VER == 190023918 but ofc will not work because the version is highter, then just change the logic operator #if _MSC_FULL_VER >= 190023918 and it will work :3
  9. silveralol

    C++ compiling TFS old with MVS 2015

    hello, then I'm trying update the compiler of my old source tfs .. then I update the project, the boost aswell, but I get an error when try compile Severity Code Description Project File Line Suppression State Error C2338 You've instantiated std::atomic<T> with sizeof(T)...
  10. silveralol

    Player.setExhaustion, Player.getExhaustion [TFS 1.0]

    cuz I'm working on a little system that improve the loot of monsters, but I want to change the message that is sended to the player when kill some monster exemple: normal kill: loot of a rat: gold coin bonus loot kill: loot of a rat: gold coin, Lucky Bonus: cheese
  11. silveralol

    Player.setExhaustion, Player.getExhaustion [TFS 1.0]

    is possible to make this function to c++ ?
  12. silveralol

    [C++ / LUA] Loot rate or chance

    target:setDropLoot(newLoot) will not work setDropLoot parameter is a boolean, you can't add loot with this function, my guess to you give more loot you will add the items on the corpse of the monster with a creaturescript
  13. silveralol

    Lua Leave house don't send items to depot

    thank you, lemme see :rolleyes:
  14. silveralol

    Lua how convert timestamp to "date" type

    Thank you @StreamSide and @Raggaer, the first answer solve my problem ... thank you very much!!!
  15. silveralol

    Lua how convert timestamp to "date" type

    hello folks, I'm trying to convert a timestamp to show in the item description... actual behavior with this script local test = thing:getAttribute(ITEM_ATTRIBUTE_DATE) description = description .. thing:getDescription(distance) .. '\n' ..tostring(test) .. '.' this attr I get from the PR of the...
  16. silveralol

    [TFS 1.3][C++/Creaturescripts] Monsters - Non Agro.

    @@ -145,6 +145,7 @@ class MonsterType + bool isPassive = true; should be changed to "false" because all monsters will be passive (bosses aswell)...
  17. silveralol

    [TFS 1.3][C++/Creaturescripts] Monsters - Non Agro.

    seems that you don't read the thread of the passive monsters go and read, ninja told about the changes
  18. silveralol

    Solved Game.LoadMap + Adding spawns on map by lua

    you can see in my threads I ask for help to create a function "monster:setSpawnPosition(position)" then with it you can make the scripts... pseudo Game.loadMap(path) for x = fromx, tox do for y = fromy, toy do local monster = Game.createMonster(monstername, Position(x, y, Z?), true...
  19. silveralol

    Boss Mazoran

    sure :) you need to remove the borders and put it again is not just change the ground, that is the hint
  20. silveralol

    Boss Mazoran

    this script is not simple as you espect, I done this script but it has alot of work form my part, if you wanna send me a little offer send a pm
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