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  1. masteuszx

    [Poland] Erpegia11 - Low-rate RetroPVP Custom RPG - The newest 11.49 Tibia!

    Well, the map is custom and not everyone will like it. Anyway, everyone is welcome. Come on discord if you want to talk! :)
  2. masteuszx

    [Poland] Erpegia11 - Low-rate RetroPVP Custom RPG - The newest 11.49 Tibia!

    It will be published soon. Dont worry.
  3. masteuszx

    [Poland] Erpegia11 - Low-rate RetroPVP Custom RPG - The newest 11.49 Tibia!

    6.10.2017 18:00 CET Server starts on Friday! Register today at Latestnews - Erpegia and receive unique mount when you hit 30lvl! Server starts on Friday at 18:00 CET! If you cannot wait, join our test server: Latestnews - Erpegia
  4. masteuszx

    [Poland] Erpegia11 - Low-rate RetroPVP Custom RPG - The newest 11.49 Tibia!

    We would like to announce a contest: Register your character up to 24 hours before a start and you will receive 200 tibia coins. Register minimum 4 days before start and you will receive a mount that will not be available any later. Rewards will be added only if you hit 30 level during weekend.
  5. masteuszx

    [Poland] Erpegia11 - Low-rate RetroPVP Custom RPG - The newest 11.49 Tibia!

    Erpegia11 is a low-rate RPG server created in cooperation with players for the newest Tibia Client 11.47. This is a server for RPG players, but also for PVP players who seek for a PK fun. Server will be continously developed - we have half-ready many updates. Server start is planned on...
  6. masteuszx

    Beta.Erpegia.net 11.47 Test Server

    I invite you to a discussion on what we should add to become a perfect server in your eyes ;)
  7. masteuszx

    C++ Tibia 11 packets

    My code already assumes these things, but I always get: invalid distance too far back or something like this. Join discord server at erpegia.net and add me (erpegia nick). Maybe we can figure it out together
  8. masteuszx

    C++ Tibia 11 packets

    if(this.m_IsCompressed) { _loc1_ = new ByteArray(); _loc2_ = new ByteArray(); _loc3_ = this.m_InputBuffer.position; this.m_InputBuffer.readBytes(_loc1_,0,this.m_PayloadLength); this.m_InputBuffer.position = this.m_PacketEof...
  9. masteuszx

    C++ Tibia 11 packets

    Hello, I am encountering currently problem with decrypting RL Tibia 11 packets. What I have done successfuly? - Dumped traffic with wireshark - Decoded xtea keys from Tibia 11 client - Xtea decoded packets - Check if packet is compressed And for client->server packets this is enough...
  10. masteuszx

    Beta.Erpegia.net 11.47 Test Server

    - Paralyze now works like on RL. Item speed attributes are ignored for the duration. - Added Twist of Fate Quest - Oxenfurt is progressively rebuilded - Removed BattlEye modal after app is turned on - When you die, you are not logged out. You lose everything as normal. Your chat will not be...
  11. masteuszx

    Beta.Erpegia.net 11.47 Test Server

    Skill and magic rate is x30 Level is 100x If you need anything, just ask available Admin (write on Discord)
  12. masteuszx

    Beta.Erpegia.net 11.47 Test Server

    Welcome Otland! I will not be very descriptive, because this is not an advertisement yet. I am looking for players that would love to test the server. We will start very soon. In exchange, you will be offered with Tibia Coins in our in-game store and few of you, a tutor position. tl;dr: - ACC...
  13. masteuszx

    Scripter One script - Monsters ignoring storage

    You need to have Monster::searchTarget in monster.cpp modified. That's all.
  14. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    No, it is not the whole message. Please spot the: msg->addU8(Proto::ClientPendingGame); // 0x0a
  15. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    It will be plus-minus this: void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRandom) { OutputMessagePtr msg(new OutputMessage); msg->addU8(Proto::ClientPendingGame); int offset = msg->getMessageSize(); // first RSA byte must be 0 msg->addU8(0)...
  16. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    Send me your copy of protocolgamesend file
  17. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    yes it is there and it is in protocolgamesend.cpp in sendLoginPacket func start with cutting msg->addU16(g_game.getOs()); msg->addU16(g_game.getProtocolVersion()); if(g_game.getFeature(Otc::GameClientVersion)) msg->addU32(g_game.getClientVersion())...
  18. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    I confirmed that XTEA keys are encrypted correctly: Something is wrong with setting the client. So I looked further.... I cut all packets to 128 bytes and attempted to decode Cipsoft...
  19. masteuszx

    Connecting to cip server 7.7 - authenticating with the game server fails

    What is cip private RSA exponent (aka private key)? To solve this you need to understand how it works. OTCLIENT generates 4 xtea keys which are uint32_t and encrypts them like almost whole message using RSA. Server decrypts these keys and sets them for a connection, which is no longer RSA...
  20. masteuszx

    [Poland] Erpegia 8.6 LowExp RPG Server with AntiCheat Client

    Good luck then. Server will stay there for a long time.
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