local area = createCombatArea(AREA_SQUARE1X1)
local effect = {
CONST_ANI_METEORITE,
CONST_ME_METEORITE
}
local config = {
['Demon'] = {200, 500},
['Motrehenesth'] = {1000, 2500},
['Arch Devil'] = {900, 1500},
['Spitfire'] = {300, 700},
['Nesh'] = {100, 350}...