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  1. Eduardo170

    Action [TFS 1.3] Advanced Annihilator System

    No. I can show you in live.
  2. Eduardo170

    Action [TFS 1.3] Advanced Annihilator System

    Annihilator_rewards, recognizes the uniqueids as the rewards that be awarded.
  3. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    Yeah, apparently, it takes the uniqueid as the items. Screenshot (https://prnt.sc/o2p7bn)
  4. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    Refresh error in the second script.
  5. Eduardo170

    *NEW* Zombie Event [TFS 1.x]

    No works on TFS 1.2, no spawn zombies, no show errors on console.
  6. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    Eu sou Venezolano, pouco mas eu entendo, obrigado pelo ajuda.
  7. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    I think it lacked the rookgard, that script was took without change anything, and didn't work, yours worked perfectly for me. Thank you. Now only the second script was missing
  8. Eduardo170

    TFS 0.X [OTX 2.9 - 7.6] Paladin skills up way faster than knights - vocations.xml

    The paladins on Real Tibia or OT , skill distance is so faster than knights skills
  9. Eduardo170

    TFS 1.X+ TFS 1.2 Problems rewards and first items

    Hi guys, In the first items script nothing happens, it dont show errors, but neither does it grant the articles to new players. problem first item solved by @d0gw4r (check out down) 2-This scripts dont rewards with items established. It also lets you open all the chests. local storage_id =...
  10. Eduardo170

    Suggestion More advanced search engine.

    I think than is possible add a condition in the search engine to search only the problems messages or scripts of a specific engine, like TFS 0.3.6 TFS 0.4 and TFS 1.2. You could created a function for the members, for to organize and to work easier (clearly thinking about the trolls).
  11. Eduardo170

    TFS 1.2 Lever shop

    Hi, guys if any have a scripts of levers shop for TFS 1.2, shopping with gold, crystals, platinum or points db(mysql). Thank you.
  12. Eduardo170

    Action Quest Chests on Steroids TFS 1.2

    test it, I will try on TFS 1.2
  13. Eduardo170

    TFS 1.X+ Zombie event dont work

    solved ^^ add in the first line of each script dofile('data/zombieEvent.lua')
  14. Eduardo170

    TFS 1.X+ Zombie event dont work

    When I add this zombie event of @Printer (*NEW* Zombie Event [TFS 1.x] (https://otland.net/threads/new-zombie-event-tfs-1-x.239287/)) Console TFS 1.2, protocol 8.6 Error Lua Script Error: [Main Interface] data/global.lua cannot open data/lib/event/zombie_arena.lua: No such file or directory...
  15. Eduardo170

    Action [TFS 1.3] Advanced Annihilator System

    This script gives me different rewards to those that are established. 19:00 You have found a dead orc. 19:00 You have found a dead goblin. 19:00 You have found a dead elf. 19:00 You have found a remains of a mummy.
  16. Eduardo170

    TFS 1.X+ I have doubts about this.

    ¿Why is different the light in the admin than in a player?. example:It is night in screen of players and it is seen the day in the admin?. ¿Why the console no adapt to text, like old tfs 0.3.6? Console
  17. Eduardo170

    TFS 1.X+ Problems with functions in npcsystem/keywordhandler and npcsystem/module

    king_odisea.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  18. Eduardo170

    [8.6] [Evo] Odisea OT (Unfinished)

    I am from Venezuela and my country this last year has been very hard, I decided to leave this project and that is why I share them so that someone can continue, I dont have time for this. This is a struggle to survive and not die of hunger. Maybe someone could serve him. I'll miss him. Good...
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