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  1. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    I just forgot it in the project to compile on Windows. compiler folder has been updated. https://github.com/RCP91/TibiaCore
  2. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Hello. I'm closing my server and my project for a few years of improvement, this is a copy of the Ezzz Nostalrius project. Some improvements and bug removals were made. Added: Cast System. Save players logs. Config.lua spear/small stone drop free/premium. Config.lua make rune in backpack...
  3. chucky91

    Lua -Otserv 7.4 - 7.72 - error in console

    function onUse(player, item, fromPosition, target, toPosition) -- config list {0 to without container item or BackpackID, itemid, charge, count} -- Ex: 10 gfb 2x | backpack with 10 uh 1x | 2 royal helmet | 1 ice rapier 3x. -- {0, 3191, 2, 10}, {2854, 3160, 1, 10}, {0, 3392, 1...
  4. chucky91

    Lua Script Freeze Rune (Bug Character)

    doCreatureSetNoMove(cid, 0) I think this function is prevented from many things, so you should look for whether you are on the lua script or src and deal with what kind of action you should take, is not it better to copy the paralyze rune and set the speed to 0?
  5. chucky91

    Lua Script Freeze Rune (Bug Character)

    So remove it from the script, leave a comment and your problem is over, right? Players no longer freeze! <!--action itemid="7289" allowfaruse="1" event="script" value="freeze.lua"/-->
  6. chucky91

    Lua -Otserv 7.4 - 7.72 - error in console

    Test it. No Container Error! local list = { {3191, 2, 10}, {3160, 1, 10} } local container = player:addItem(2854, 1) for i = 1, #list do local itemid = list[i][1] local charge = list[i][2] local count = list[i][3] if not...
  7. chucky91

    programmer help me connect to world after add cast system tfs 1.4/1.5

    Give me the link of the github project you want to cast. My discord:
  8. chucky91

    TFS 8.60 with Cast System

    You have to see what type of value your database is sending, yes it is int16, int32 or int64. see in iodatabase.cpp what type of query in the players table about health! see you don't need a conversion like static_cast<uint32_t>(value);
  9. chucky91

    TFS 8.60 with Cast System

    It's not specified, so it's just TFS and then the client version. What does the console show when trying to login player or crash?
  10. chucky91

    TFS 8.60 with Cast System

    I have version below 772 available, a job.
  11. chucky91

    TFS 8.60 with Cast System

    Sorry for missed db. global860.sql
  12. chucky91

    TFS 1.X+ TFS, Znote, mana bed, conditions error bug?

    First you need to be full to go to sleep. and it takes a long time for the mana to rise! In bed.cpp ur edit time here! void BedItem::regeneratePlayer(Player* player) const { const uint32_t sleptTime = time(nullptr) - sleepStart; Condition* condition =...
  13. chucky91

    TFS 1.X+ Set loot rate *1 to specific creatures

    I have something similar but wearing the items and replace a new creature on old spawn. rat.xml loot normal call a new tag = "ratSpecial" chance spawn custom rat.
  14. chucky91

    Linux removes items from the house

    I don't understand very well, but what tfs are you using? And added a boss room using house tile? There may have been an error when querying the database, as the server clears the house items on the map and then saves them in the database and when the server restarts it pulls all the items back...
  15. chucky91

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    How does it work and for what purpose? just to create a fake player?
  16. chucky91

    Services for Nostalrius TFS 1.2

    I have Cast System ready for Saberhaven 1.2 Discord:
  17. chucky91

    Task Maker v2 for Nostalrius.

    Hello Dude, I want to share a tool, i made to improve my editing work. In this version there is an improvement, now you can add item options, backpack full of flask or rune, vocation and level for the NPC. And addition to creating a LUA file for onKill and a PHP file for the task list.
  18. chucky91

    OTX2 - trap hit is accumulating.

    This function should avoid stacking the traps on top, accumulating damage. function onAddItem(item, tileitem, pos) doTransformItem(item.uid, item.itemid - 1) doSendMagicEffect(pos, CONST_ME_POFF) return TRUE end function onAddItem(item, tileitem, pos) if (item.itemid == 2579)...
  19. chucky91

    Lucky System

    no, items.srv only
  20. chucky91

    Lucky System

    I've been doing it!
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