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  1. dchampag

    Solved Magic rates too high

    Do what limos said, make it 1.1, but then make sure in database it isn't above limit.
  2. dchampag

    CTF not working probably

    Lol same problem with no errors? I don't think so, did you update the positions like I said? If there is no error then you did not add it correctly.
  3. dchampag

    CTF not working probably

    lets try this. Make sure you update the coordinates in the local t table that I tagged. local t = { redPos = {x = 809, y = 1166, z = 7}, bluePos = {x = 879, y = 1201, z = 7}, redStorage = 15000, blueStorage = 15001, tpDestination = {x = 789, y = 1030, z = 7}, -- Where the...
  4. dchampag

    Lua doTeleportThing on addEvent

    Is it more efficient to do it this way or something? I've always been more comfortable doing it the way he's doing it and it feels more organized, but if it's better I will deffinately switch.
  5. dchampag

    Lua doTeleportThing on addEvent

    Ha that's alright I forgot one thing anyways just updated it.
  6. dchampag

    CTF not working probably

    Sorry I'm an idiot, I completely overlooked it, when I get a chance tomorrow I will look at it and help you.
  7. dchampag

    Lua doTeleportThing on addEvent

    Use function goHome(cid) And AddEvent(goHome, 10000, cid) Update Forgot one thing jut added haha
  8. dchampag

    CTF not working probably

    I need the one that you use in order to tell you what's going on? Not some random one in resources then I have more work to make it work with your stuff
  9. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    Easy fix, you removed something from line you shouldn't have. try this function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid) and thing.uid ~= cid and getPlayerPrestige(thing.uid) ~= -1) then if(getPlayerLPrestiges(thing.uid) > 0) then...
  10. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    Lets try this function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid) and thing.uid ~= cid and getPlayerPrestige(thing.uid) ~= -1) then if(getPlayerLPrestiges(thing.uid) > 0) then doPlayerSetSpecialDescription(thing.uid, (getPlayerSex(thing.uid) ==...
  11. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    You can try print(getPlayerSex(thing.uid)) and print(PLAYERSEX_FEMALE)
  12. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    the only things I see being called that that could be are this part of that line, so if you try removing the line and testing and works, then one of these functions being called is returning a string and the other one is returning a number and they are trying to compare...
  13. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    What is the whole error?
  14. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    I just updated the second one, made a mistake, try it again.
  15. dchampag

    CTF not working probably

    This is not the global events script that starts the event, or talkaction that starts the event, Where are you using this from? some scripts are set to use command to join.
  16. dchampag

    Solved [CreatureScripts] Need a little Help. Please

    Okay if you're asking for help, and the answer to my question isn't already answered then is there a reason for you to be a prick? No there is not. ANYWAYS, so from the script I see, that the script says there should only be a description when the player has legend prestige. because the script...
  17. dchampag

    Globalevent error

    You must have missed one or something. Is there more to the error than that?
  18. dchampag

    Compiling Unlimited HP/MP

    Yes when you get the error just double click the lines I. The error and it will bring you to where, then you change int values there.
  19. dchampag

    Compiling Unlimited HP/MP

    ALSO BACKUP DATABASE!!!
  20. dchampag

    Compiling Unlimited HP/MP

    Just make sure you back up your sources!!!!!!! And just mess with it, see how it reacts so you can get a better understanding.
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