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  1. dchampag

    RME House

    Ensure that your towns list in your map editor are not missing or in a different order.
  2. dchampag

    TFS 1.X+ Tfs 1.2 (8.6) for tfs 1.6 (8.6 - Nekiro)

    I would agree with Marko's original statement, if you're not needing the updates involved in updating, I wouldn't see any reason to, unless of course you intend on adding a significant amount more changes and source code editing, then of course, the closer you are to the newer setup the better...
  3. dchampag

    OTClientV8 Updater issues JSON

    Hey everyone, I'm struggling with this auto updater for OTClientV8 and also would like some information on it. My main issue is this JSON error. JSON ERROR: /modules/corelib/json.lua:207: expected '}' or ',' at line 7 col 7 ({ "files": { "/data/things/860/ti) The error window itself cuts off...
  4. dchampag

    C++ Party shared experience issue

    What portions of the code are you looking to implement? According to the code and what I can see on github for 1.4.2, your exp is currently looking to be shared 100% across the party. I may be missing something, I probably am. But I jumped around a bit to look at each function and it does look...
  5. dchampag

    C++ Party shared experience issue

    I don't believe that it will, but it wouldn't be too hard to make the changes necessary to add this code to your server. I've since updated it and made party members list by GUID, allowing players to stay in the party if they die or for some reason get disconnected. I would have to see the code...
  6. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    There is more going on, tibia and any other MMO, does require some exploration. Again content is also being added consistently. Just because the quests aren’t in the quest log does not mean they do not exist. Judging from your post you didn’t actually try it, you took a glance and are here to...
  7. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    There is not currently a bot for the current client, the server is being updated nearly every day, the grind is the only thing that is a button mash, and that's just tibia in general, choosing to level that way is your choice.. Those updates are to come. There are events that are interactive and...
  8. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    UPDATE - Party EXP system is now active. 5 members max for bonus, in Party exp will start at 75% of total experience, Example, 100 exp, both players will get 75 exp, 3 players is 77 exp, 4 players is 79 exp, 5 players is 81 exp. No exp will be gained if a player is in protection zone, no exp...
  9. dchampag

    C++ Party shared experience issue

    So I did use some of your ideas in my code to help me get mine working, so I decided to share mine The way that this code works is, it checks if the player is in PZ removes them from the list, removes bonus checks the range you have set, if they are not within the range, removes them from the...
  10. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    Updates almost every day, PVP secure mode added to server. Area of effect spells will no long cause skull when PvP secure mode is active. PvP and monster fights isolated to their own conditions, when you have a skull it will be removed if you are hunting. No more sitting and waiting with no...
  11. dchampag

    getMonsterInfo(name)

    This was a source issue, in luascript.cpp If anyone runs into this check the luascript function for getMonsterInfo and ensure that it’s set to retrieve the value and not true or false
  12. dchampag

    TFS 1.2 Action Script Exp give doesnt trigger creaturescript onadvance

    Post the scripts for both of these here, your action script and your talkaction. This way we can break down the differences and potentially find a resolution and or answer as to why it would act differently between the two.
  13. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    We have isolated our crash issues and are testing to ensure the patches have fixed the problem. 200 shop points will be awarded to all players this weekend.
  14. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    We appreciate your feedback, positive especially, feel free to join our discord and forums, we speak English but we will do our best to communicate and bring more content and stability to our server. We hope to stabilize this and start the individual script transfer to the latest TFS and see...
  15. dchampag

    getMonsterInfo(name)

    local monExp = getMonsterInfo(getCreatureName(target)).experience print(getCreatureName(target)) print(monExp) Rat 1
  16. dchampag

    getMonsterInfo(name)

    thank you, that was an accident, I just typed it up on my phone, I promise that isn’t the issue, that would give an error, there is no error, the script executes, it’s just not retrieving the value of the experience.
  17. dchampag

    getMonsterInfo(name)

    I deleted the script and made something else because it wasn’t working. I made something else temporarily for now to substitute. But example if (getPlayerLevel(cid)/10) >= getMonsterInfo(target).experience then print(getMonsterInfo(target).experience doPlayerSetExperienceRate(cid, 0)...
  18. dchampag

    getMonsterInfo(name)

    BUMP
  19. dchampag

    getMonsterInfo(name)

    My script serves a different purpose, but it does look like according to your script I was using it the same way, the issue I’m having is, getMonsterInfo(param).experience is returning 0 if 0 or 1 if 10,000, 25, 400000, no matter what I place in the script, it returns a 1
  20. dchampag

    getMonsterInfo(name)

    Hey everyone, I am returning from a long time ago and I am trying to stabilize my current project and balance the server before migrating to the latest TFS, until then I need to make this lua function pull the value of experience and not return true or false and I am using TFS 0.4 I'm not sure...
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