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This is true, but the server application requirements are actually very small, so these changes would only slow you down if your system itself is slow. Other than that I've succeeded in this process and It is a very long process, requiring changes for items and stats and such. Because any item...
Unfortunately as you said there is many limitations, your best net is to let it check interval, for a status such as storage, then execute based on that storage value, or if you want to get crazy just make c++ additions =d
What script my interv script?
I don't really understand the first question and as for the second I'm not really positive, I would just go based on CPU usage, if your CPU usage seems to spike a lot when having the script then the time should be reduced. If you can figure out how to compile in 64 bit that will allow for...
<globalevent name="init" type="startup" event="script" value="init.lua"/>
function onStartup()
>>>>CODEHERE<<<<
return true
end
and running a globalevents script that happens on a quick interval is okay as long as you have a decent processing speed and ram, this doesn't require a stronger...
ahh, I know, weapons.xml, do it there, because th game is set up so that you can put anything in your hand, and weapons check who can use it when you try and use it.
you can make it so if the lever is pulled again it clears, that would be easier, but if you want on death, you have to set a storage for entering arena, then read storage onDeath, then clean area.
This code will check the area, if there is a player, then tell the one pulling the lever it is...
Okay sorry I forgot something for teleport, some of those errors are a monster file error, unless maybe it's location of monster creation error.
This should teleport players fine, the monster thing you will have to make sure of proper caps and name and such.
local t, player = {
pedestals =...
When you pull the lever does it say you cannot use this object?
I believe I found the issue. Give her a try.
this
player = getTopCreature(t.pedestals).uid
should be
this
player = getTopCreature(t.pedestals).uid
New code.
[I]local t, player = {
pedestals = {
{x=1153, y=845, z=2}...
Yeahp, sorry I been busy, just been checking crap on my phone, if someone hasn't helped when I get a chance I will do my best, all I can say for now is to make sure all coordinates are properly set.