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  1. SpiderOT

    Lua help in function

    @gabriel28 You're welcome ;) exhaust is just another storage could be 1112
  2. SpiderOT

    Lua help in function

    As for the first part, yes you will need it and for the second part, I've updated the above post to pass exhaust storage to functions too
  3. SpiderOT

    Lua help in function

    @gabriel28 Feel free to post any doubts Since we are dealing with an online player getting his info via database would be the last thing to think about(at least for me) Assuming you want the players to make this event several times with a delay of xHours then you should use exhaust something...
  4. SpiderOT

    Lua help in function

    Any changes to players storage via database will be discarded once the player relog This one should work function setPartyStorage(cid, key, value) local party = getPlayerParty(cid) or 0 if party ~= 0 then for _, pid in pairs(getPartyMembers(party)) do doCreatureSetStorage(pid, key...
  5. SpiderOT

    Linux putty TFS stop

    You can use screen install screen by apt-get install screen -start server by screen -L ./tfs -close screen without terminating the server by hold ctrl+a+d -get back to screen by screen -r -to terminate screen and server screen -r ctrl+c
  6. SpiderOT

    Extracted sprites from client 11+

    Use this one, working fine on latest client and test server client too you might also be interested in this OpenTibia - Object Builder 11.7X, Item Editor 11.7X, client & items.otb working with 10.97 & Remere's Map Editor
  7. SpiderOT

    [Download] Tibianic DLL Sources (Client Injection)

    Awesome, thanks for sharing this, it's a great resources for learning. Well, I'm having a hard time understanding the hooking of CreateWindowEx, does anyone know the process of hooking this function?
  8. SpiderOT

    C++ Player WalkTrough player in pz

    try this bool Player::canWalkthrough(const Creature* creature) const { if(!creature) return true; if(creature == this) return false; if(hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || creature->isWalkable()) return true; const Player* player =...
  9. SpiderOT

    OTClient ( remove movement system )

    it's in option smartwalking or something like that
  10. SpiderOT

    TFS 1.X+ Problem with maxpacketspersecond

    That makes us exclude dos attacks, therefore i doubt it's related to maxpackets does it happen to all players or in a specific area? what error do you get when you try to reconnect again with otclient? terminal error (ctrl+t) would be better.
  11. SpiderOT

    TFS 1.X+ Problem with maxpacketspersecond

    when this freeze occurs again open terminal and check CPU usage for webserver, mysql and tfs
  12. SpiderOT

    TFS 1.X+ Problem with maxpacketspersecond

    That still doesn’t answer the question xd We need more info to be able to help you Also website load fine while the feeze happens?
  13. SpiderOT

    TFS 1.X+ Problem with maxpacketspersecond

    when it freeze mysql consume more CPU or just TFS? and for how long the freeze last?
  14. SpiderOT

    Lua Small question about loops.

    @Static_ yeah that was just example for that case no man it will spawn infinite number of chicken that a wolf can eat ;/
  15. SpiderOT

    Lua Small question about loops.

    In while loop it's advised to break when it gets to the condition you have specified else it might loop forever here's example using for and while you can test it with lua demo as @Static_ said Using While loop chicken = 1 while chicken < 10 do if chicken == 9 then chicken = chicken - 1...
  16. SpiderOT

    OpenTibia Remere's Map Editor With Some Modifications

    @Nosferatu88 You're right! didn't know about this bug you can fix it by click on preferences>interface and enable Use extra broder options
  17. SpiderOT

    Windows Remere's Map Editor - Housing Problem - All houses from towns set to 'No Town'.

    How many town you used to have and how many are in (ctrl+t)?
  18. SpiderOT

    OpenTibia Remere's Map Editor With Some Modifications

    Some improvements Option in preferences>interface to enable/disable extra border Search items in map by properties (like all movable, pickable items) Ground/Underground Find all stairs, blocked stairs in map
  19. SpiderOT

    TFS 0.X 0.4 - Player in PZ detection

    Different 0.4 version :D just copy this part //remove summons for(std::list<Creature*>::iterator it = summons.begin(); it != summons.end(); ++it) { (*it)->setAttackedCreature(NULL); (*it)->setMaster(NULL); (*it)->unRef()...
  20. SpiderOT

    TFS 0.X 0.4 - Player in PZ detection

    in player.cpp replace this function void Player::onChangeZone(ZoneType_t zone) { if(zone == ZONE_PROTECTION && !hasFlag(PlayerFlag_IgnoreProtectionZone)) { if(attackedCreature) { setAttackedCreature(NULL); onTargetDisappear(false); }...
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