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  1. SpiderOT

    [USA][Custom][SpiderOT]HOT!!

    Please resend it or drop me a pm with your email, it's more active now a lot of emails get lost in junk.
  2. SpiderOT

    [USA][Custom][SpiderOT]HOT!!

    Sure thing, check your pm Thanks for the bump :D
  3. SpiderOT

    SPR

    -- this is the first file executed when the application starts -- we have to load the first modules form here -- setup logger g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. '.log') g_logger.info(os.date('== application started at %b %d %Y %X')) -- print first...
  4. SpiderOT

    SPR

    i didn't check the source of the launcher but otclient use PhysFS which support archive files all you have to do is just add the archive to the search path g_resources.addSearchPath(g_resources.getWorkDir() .. "spr.zip", true)
  5. SpiderOT

    Programmer Client modification

    Hello, I'm looking for someone who is experienced in client modification (hooking, parsing) More information will be given through PM if you are interested. You will get paid for your job. Thanks in advance.
  6. SpiderOT

    ObjectBuilder [10.32]

    it's Jano's version but with support for wrap/unwrap flags (10.95) it's working fine for me, what error do you get? anyway here's the installation folder should work for you spider-server.com/upload/ObjectBuilderfolder.rar
  7. SpiderOT

    ObjectBuilder [10.32]

    guess that mean you have to uninstall the older version of objectbuilder
  8. SpiderOT

    ObjectBuilder [10.32]

    Based on Jano's version upto 10.95 spider-server.com/upload/ObjectBuilder.rar
  9. SpiderOT

    Tibia 11 - End of botting era?

    Here's download link if someone excited to mess around :cool: http://static.tibia.com/download/Tibia_Setup.exe
  10. SpiderOT

    [USA][Custom][SpiderOT]HOT!!

    Yes it is, in few months we will celebrate our 7th Anniversary :cool:
  11. SpiderOT

    OpenTibia [CUSTOM CLIENT][OPEN SOURCE][COMPILATION OWN SPR AND DAT] Unreal 2D Client All Versions

    This is confusing did you make a custom client in unreal engine or you're referring to your TFS as unreal engine?
  12. SpiderOT

    Lua movement ssa exhaust

    you will have to script it in lua or source edit to make it load the onEquipItem function then the lua script
  13. SpiderOT

    Any VPN users here?

    check shaanig.com, yify-torrent.org and kat.cr i always download movies from there
  14. SpiderOT

    [HELP] Report C++

    void Game::playerReportBug(uint32_t playerId, const std::string& message, const Position& position, uint8_t category) { Player* player = getPlayerByID(playerId); if (!player) { return; } if (player->getAccountType() == ACCOUNT_TYPE_NORMAL) { return; } const Position&...
  15. SpiderOT

    [HELP] Report C++

    well i guess change return false; to return;
  16. SpiderOT

    [HELP] Report C++

    didn't know you're using tfs 1.1 :) hope it works this time void Game::playerReportBug(uint32_t playerId, const std::string& message, const Position& position, uint8_t category) { Player* player = getPlayerByID(playerId); if (!player) { return; } if (player->getAccountType() ==...
  17. SpiderOT

    [HELP] Report C++

    forget the last one, this is how it should be void Game::playerReportBug(uint32_t playerId, const std::string& message, const Position& position, uint8_t category) { Player* player = getPlayerByID(playerId); if (!player) { return; } if (player->getAccountType() ==...
  18. SpiderOT

    [HELP] Report C++

    player->getAccount()
  19. SpiderOT

    [HELP] Report C++

    Yes it's the current timestamp
  20. SpiderOT

    [HELP] Report C++

    could be something like this Database* db = Database::getInstance(); DBQuery query; query << "INSERT INTO `player_reports` (`id` ,`name` ,`posx` ,`posy` ,`posz` ,`report_description` ,`date`) VALUES (" << NULL << ',' << player->getName().c_str() << ',' << position.x << ',' <<...
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