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  1. P

    C++ / Login position ..

    Just do this then loginPosition = getTemplePosition();
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    C++ / Login position ..

    Tried my previous post?
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    Lua how to make script which check player level?

    When player reach level 25 or everytime a player advance 25levels? Eg 25, 50, 75, 100 etc. And... TFS1.3 or what you using?
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    Use item on chest

    -- Alternative to no-magic style. -- Description here ---- ---- string of mending id "7449"----- local ITEMS = { [21385] = { {"golem wrench", 10.10} ----- } } local stringOfMending = Action() function stringOfMending.onUse(player, item, fromPos, target, toPos, isHotkey)...
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    C++ / Login position ..

    So try this void Player::die() { Creature::die(); sendTextMessage(MSG_EVENT_ADVANCE, "You are dead."); NetworkMessage msg; msg.AddByte(0x28); client->WriteBuffer(msg); loginPosition = getTown()->getTemplePosition();
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    C++ / Login position ..

    Have you ever opened player.cpp? We can’t help you fix your code if you don’t provide your code so we can find the issue in it. Since you don’t say what engine you use I will assume TFS1.3, so the problem will be in this function: void Player::death(Creature* lastHitCreature)
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    Everdale - Development Thread

    Gotcha, but yeah spawn block was removed around 10.7 or 10.8.
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    Everdale - Development Thread

    1. Yes, same as real tibia. 2. Well.. this is how looks already if you see a monster spawn, if you stand on floor above it can spawn below you on normal tfs1.3. This will blink 5 times before spawning. So it’s pretty easy to differentiate between spawn and summon. Summon is instant.
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    /save dont save house

    Like I said, download latest source from github, compile it
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    Everdale - Development Thread

    Pretty nice with spawn indication
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    /save dont save house

    They just dont understand why you want to crash the server when you can do the command "/closeserver shutdown" But anyway.. Lets have a look at the code. "/save" command on otservbr runs this function in its save.lua script: saveServer() How it looks in source lua_register(luaState...
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    OTClient Align NPC UI

    In game_npctrade/npctrade.otui ScrollablePanel id: itemsPanel height: 250 anchors.left: parent.left anchors.right: prev.left anchors.top: parent.top anchors.bottom: parent.bottom vertical-scrollbar: itemsPanelListScrollBar margin-left: 5...
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    Everdale - Development Thread

    Something demonic is going on beneath the main city... 1621514646 Made a small shop module
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    Everdale - Development Thread

    First test with the Everdale Proxy service. South-East Australian player - Normal ping 500-800, through proxy 310-340. Feel like success?? Any US or BR here that can help me test?
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    Target runes rules

    This is game.cpp from your server. Its the client you need to edit. If you are not able to edit source for client then this fix is not for you.
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    [Error - IOLoginData::loadPlayer] Testfail has Town ID 6 which doesn't exist

    tfs 1.2 could be 10.98, but doesnt mean the map has to be made with 10.98 sprites, sprites in 8+ can match 10.98 sprites and will load just fine on occations.
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    [Error - IOLoginData::loadPlayer] Testfail has Town ID 6 which doesn't exist

    The error you show is stating you trying to open a map of version 8.2-8.31, so you need spr and dat for that.
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    [Error - IOLoginData::loadPlayer] Testfail has Town ID 6 which doesn't exist

    Whats the map you wanna open? What version etc?
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    [Error - IOLoginData::loadPlayer] Testfail has Town ID 6 which doesn't exist

    ID needs correspond to an existing town on the map. Check RME what towns you have and/or add the ones missing.
  20. P

    Target runes rules

    Send me your whole game.cpp and game.h
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